On 02/22/2016 03:58 PM, Thomas Hindoe Paaboel Andersen wrote:
Before the luminance stride was based on the size of GL_FLOAT
which is just the type constant (0x1406). Change it to use the
size of GLfloat.
---
src/mesa/main/readpix.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/main/readpix.c b/src/mesa/main/readpix.c
index 470182a..882d863 100644
--- a/src/mesa/main/readpix.c
+++ b/src/mesa/main/readpix.c
@@ -582,7 +582,7 @@ read_rgba_pixels( struct gl_context *ctx,
void *luminance;
uint32_t luminance_format;
- luminance_stride = width * sizeof(GL_FLOAT);
+ luminance_stride = width * sizeof(GLfloat);
if (format == GL_LUMINANCE_ALPHA)
luminance_stride *= 2;
luminance_bytes = height * luminance_stride;
Thanks.
Reviewed-by: Brian Paul <bri...@vmware.com>
Need me to push this for you?
-Brian
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev