Before the luminance stride was based on the size of GL_FLOAT
which is just the type constant (0x1406). Change it to use the
size of GLfloat.
---
 src/mesa/main/readpix.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/main/readpix.c b/src/mesa/main/readpix.c
index 470182a..882d863 100644
--- a/src/mesa/main/readpix.c
+++ b/src/mesa/main/readpix.c
@@ -582,7 +582,7 @@ read_rgba_pixels( struct gl_context *ctx,
       void *luminance;
       uint32_t luminance_format;
 
-      luminance_stride = width * sizeof(GL_FLOAT);
+      luminance_stride = width * sizeof(GLfloat);
       if (format == GL_LUMINANCE_ALPHA)
          luminance_stride *= 2;
       luminance_bytes = height * luminance_stride;
-- 
2.5.0

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