On Fri, Jan 29, 2016 at 3:46 PM, Ilia Mirkin <imir...@alum.mit.edu> wrote: > On Fri, Jan 29, 2016 at 4:41 PM, Rob Herring <r...@kernel.org> wrote: >> On Fri, Jan 29, 2016 at 3:05 PM, Ilia Mirkin <imir...@alum.mit.edu> wrote: >>> Both for this and the previous patch, should we start advertising the >>> relevant EGL extensions as well? Or would that take more effort than >>> just not returning errors for them? >> >> That is what patch 5 does. It seems to work just advertising the extensions. > > Patch 5 just adds those enums somewhere. I meant something like > _eglCreateExtensionsString which would expose the relevant extensions > as supported.
Okay, got it. I can look at adding that part. Maybe we don't want to advertise it until fully supported? I'm not really sure, so any guidance here is helpful. I guess that would make the extensions show-up in this listing: 01-29 22:10:00.272 1083 1083 I SurfaceFlinger: OpenGL ES informations: 01-29 22:10:00.272 1083 1083 I SurfaceFlinger: vendor : Red Hat 01-29 22:10:00.272 1083 1083 I SurfaceFlinger: renderer : Gallium 0.4 on virgl 01-29 22:10:00.272 1083 1083 I SurfaceFlinger: version : OpenGL ES 3.0 Mesa 11.2.0-devel (git-045d7bb) 01-29 22:10:00.272 1083 1083 I SurfaceFlinger: extensions: GL_EXT_debug_marker GL_EXT_blend_minmax GL_EXT_multi_draw_arrays GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_stencil8 GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_npot GL_OES_EGL_image GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_type_2_10_10_10_REV GL_OES_get_program_binary GL_APPLE_texture_max_level GL_EXT_discard_framebuffer GL_EXT_read_format_bgra GL_NV_fbo_color_attachments GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_array_object GL_EXT_texture_rg GL_EXT_unpack_subimage GL_NV_draw_buffers GL_NV_read_buffer GL_NV_read_depth GL_NV_read_depth_stencil GL_NV_read_stencil GL_EXT_draw_buffers GL_EXT_map_buffer_range GL_KHR_debug GL_OES_depth_texture_cube_map GL_OES_surfaceless_context GL_EXT_color_buffer_float GL_EXT_separate_shader_objects GL Rob _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev