On 01/25/2016 03:28 PM, Ilia Mirkin wrote:
On Sun, Jan 24, 2016 at 4:09 PM, Samuel Pitoiset
<samuel.pitoi...@gmail.com> wrote:
Like indirect draw, we need to store a resource and an offset that
needs to be 4 byte aligned. When indirect is used, the size of the
grid (in blocks) is stored with three 32-bit integers.
Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
---
src/gallium/include/pipe/p_state.h | 12 ++++++++++++
1 file changed, 12 insertions(+)
diff --git a/src/gallium/include/pipe/p_state.h
b/src/gallium/include/pipe/p_state.h
index b5bc45a..47f0cfd 100644
--- a/src/gallium/include/pipe/p_state.h
+++ b/src/gallium/include/pipe/p_state.h
@@ -704,6 +704,18 @@ struct pipe_grid_info
* Determine the layout of the grid (in block units) to be used.
*/
uint grid[3];
+
+ /* Indirect compute parameters resource: If not NULL, most values are taken
s/most values/block sizes/
It's better, indeed. Thanks!
+ * from this buffer instead, which is laid out as follows:
+ *
+ * struct {
+ * uint32_t num_blocks_x;
+ * uint32_t num_blocks_y;
+ * uint32_t num_blocks_z;
+ * };
+ */
+ struct pipe_resource *indirect;
+ unsigned indirect_offset; /**< must be 4 byte aligned */
};
/**
--
2.6.4
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--
-Samuel
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