Like indirect draw, we need to store a resource and an offset that
needs to be 4 byte aligned. When indirect is used, the size of the
grid (in blocks) is stored with three 32-bit integers.

Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
---
 src/gallium/include/pipe/p_state.h | 12 ++++++++++++
 1 file changed, 12 insertions(+)

diff --git a/src/gallium/include/pipe/p_state.h 
b/src/gallium/include/pipe/p_state.h
index b5bc45a..47f0cfd 100644
--- a/src/gallium/include/pipe/p_state.h
+++ b/src/gallium/include/pipe/p_state.h
@@ -704,6 +704,18 @@ struct pipe_grid_info
     * Determine the layout of the grid (in block units) to be used.
     */
    uint grid[3];
+
+   /* Indirect compute parameters resource: If not NULL, most values are taken
+    * from this buffer instead, which is laid out as follows:
+    *
+    *  struct {
+    *     uint32_t num_blocks_x;
+    *     uint32_t num_blocks_y;
+    *     uint32_t num_blocks_z;
+    *  };
+    */
+   struct pipe_resource *indirect;
+   unsigned indirect_offset; /**< must be 4 byte aligned */
 };
 
 /**
-- 
2.6.4

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