Like indirect draw, we need to store a resource and an offset that needs to be 4 byte aligned. When indirect is used, the size of the grid (in blocks) is stored with three 32-bit integers.
Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> --- src/gallium/include/pipe/p_state.h | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/src/gallium/include/pipe/p_state.h b/src/gallium/include/pipe/p_state.h index b5bc45a..47f0cfd 100644 --- a/src/gallium/include/pipe/p_state.h +++ b/src/gallium/include/pipe/p_state.h @@ -704,6 +704,18 @@ struct pipe_grid_info * Determine the layout of the grid (in block units) to be used. */ uint grid[3]; + + /* Indirect compute parameters resource: If not NULL, most values are taken + * from this buffer instead, which is laid out as follows: + * + * struct { + * uint32_t num_blocks_x; + * uint32_t num_blocks_y; + * uint32_t num_blocks_z; + * }; + */ + struct pipe_resource *indirect; + unsigned indirect_offset; /**< must be 4 byte aligned */ }; /** -- 2.6.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev