On Thu, Dec 3, 2015 at 12:57 PM, Dave Airlie <airl...@gmail.com> wrote:
> > On 4 Dec 2015 03:01, "Aaron Watry" <awa...@gmail.com> wrote: > > > > Hi Dave (and others), > > > > I cloned your fdo r600g-tess-submit branch and gave it a spin on CEDAR > (Radeon 5400, kernel 4.3.0) with Heaven, and ran into a few issues. > > Just grab r600g-tess-staging > > -submit only worked on cayman, but i d posted it here so didn't want to > change it during review. > > Yup, that branch works without modification with the version of heaven in the phoronix-test-suite. --Aaron > Dave. > > > > > 1) Initially, I got an assertion in r600_add_atom stating that the atom > ID was not less than the R600_NUM_ATOMS value (id = 51, R600_NUM_ATOMS=51). > > I bumped R600_NUM_ATOMS to 52 for now, and that got rid of that > issue... although I have no idea if that was a correct fix. > > > > 2) Next, I kept getting a segfault in evergreen_adjust_gprs at line > 3931. Turns out that rctx->hw_shader_stages[2].shader was null > (missing/miscompiled GS?). > > > > I naively changed the code to the following, and now Heaven actually > runs with tessellation enabled (and it looks like it's working). > > > > /* gather required shader gprs */ > > for (i = 0; i < EG_NUM_HW_STAGES; i++) { > > if (!rctx->hw_shader_stages[i].shader) { > > num_gprs[i] = def_gprs[i]; > > continue; > > } > > num_gprs[i] = rctx->hw_shader_stages[i].shader->shader.bc.ngpr; > > } > > > > Just figured that I'd let you know... > > > > If you don't have CEDAR hardware to test with, feel free to ping me to > test any additional changes. Note that I didn't run the benchmark to > completion (too slow, had to get other work done), but it didn't hang my > GPU in the time that I did have it running. > > > > --Aaron > > > > > > On Mon, Nov 30, 2015 at 12:20 AM, Dave Airlie <airl...@gmail.com> wrote: > >> > >> Hi, > >> > >> Patchbomb time, this set of patches is a first pass at add adding > >> ARB_tessellation_shader support to the r600g driver. Only Evergreen > >> and newer GPUs support tessellation. On any of the GPUs that support > >> native FP64, this will enable OpenGL 4.1 on them. > >> > >> The first bunch of patches are a bit of a driver rework to get > >> things in better shape for tessellation, they shouldn't cause > >> any regressions. > >> > >> This runs heaven on cayman and should pass all the piglits > >> unless I've done something wrong. > >> > >> Development hit two HW programming fun times, one with tess and > >> dynamic GPR interaction requiring disabling dynamic GPRs, and > >> one with programming of some SIMD registers to block TESS shaders > >> on one unit. These fixed most of the hangs we saw during development. > >> > >> This doesn't contain SB support yet, Glenn has started working on it. > >> > >> Currently tested hw: > >> working: CAYMAN, REDWOOD, BARTS, TURKS > >> hangs on any tessellation: CAYMAN > >> hangs differently at least with heaven: SUMO > >> > >> This patchset doesn't block it on any GPUs, but when merged it > >> probably should. > >> > >> Also available at: > >> http://cgit.freedesktop.org/~airlied/mesa/log/?h=r600g-tess-submit > >> > >> Thanks to Glenn Kennard for lots of discussion and testing. > >> > >> Dave. > >> > >> _______________________________________________ > >> mesa-dev mailing list > >> mesa-dev@lists.freedesktop.org > >> http://lists.freedesktop.org/mailman/listinfo/mesa-dev > > > > > >
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