On Mon, Nov 30, 2015 at 7:20 AM, Dave Airlie <airl...@gmail.com> wrote: > Hi, > > Patchbomb time, this set of patches is a first pass at add adding > ARB_tessellation_shader support to the r600g driver. Only Evergreen > and newer GPUs support tessellation. On any of the GPUs that support > native FP64, this will enable OpenGL 4.1 on them. > > The first bunch of patches are a bit of a driver rework to get > things in better shape for tessellation, they shouldn't cause > any regressions. > > This runs heaven on cayman and should pass all the piglits > unless I've done something wrong. > > Development hit two HW programming fun times, one with tess and > dynamic GPR interaction requiring disabling dynamic GPRs, and > one with programming of some SIMD registers to block TESS shaders > on one unit. These fixed most of the hangs we saw during development. > > This doesn't contain SB support yet, Glenn has started working on it. > > Currently tested hw: > working: CAYMAN, REDWOOD, BARTS, TURKS > hangs on any tessellation: CAYMAN > hangs differently at least with heaven: SUMO
You listed CAYMAN twice, so does it hang or not? Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev