On 30 November 2015 at 19:51, Marek Olšák <mar...@gmail.com> wrote: > On Mon, Nov 30, 2015 at 7:20 AM, Dave Airlie <airl...@gmail.com> wrote: >> Hi, >> >> Patchbomb time, this set of patches is a first pass at add adding >> ARB_tessellation_shader support to the r600g driver. Only Evergreen >> and newer GPUs support tessellation. On any of the GPUs that support >> native FP64, this will enable OpenGL 4.1 on them. >> >> The first bunch of patches are a bit of a driver rework to get >> things in better shape for tessellation, they shouldn't cause >> any regressions. >> >> This runs heaven on cayman and should pass all the piglits >> unless I've done something wrong. >> >> Development hit two HW programming fun times, one with tess and >> dynamic GPR interaction requiring disabling dynamic GPRs, and >> one with programming of some SIMD registers to block TESS shaders >> on one unit. These fixed most of the hangs we saw during development. >> >> This doesn't contain SB support yet, Glenn has started working on it. >> >> Currently tested hw: >> working: CAYMAN, REDWOOD, BARTS, TURKS >> hangs on any tessellation: CAYMAN >> hangs differently at least with heaven: SUMO > > You listed CAYMAN twice, so does it hang or not?
oops CAICOS I meant. I have some fglrx traces from it, I just haven't had time to dig into it yet. Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev