https://bugs.freedesktop.org/show_bug.cgi?id=38183
Kenneth Graunke <kenn...@whitecape.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |NOTOURBUG --- Comment #3 from Kenneth Graunke <kenn...@whitecape.org> 2011-06-12 00:03:54 PDT --- Right. Alternatively, they could just switch to GLSL 1.20 (#version 120), which adds implicit conversions. It's just 1.10 which is so picky. At some point, we may need to add some kind of "relaxed" mode to our compiler, but I'd like to avoid it as long as possible. We're actually compliant here. Closing as NOTOURBUG. I've attempted to contact the developers of Galactic Vice---hopefully they'll be willing to fix the shaders for their next alpha release. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev