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On 01/09/2011 11:23 PM, Chad Versace wrote:
> Add GL_OES_stencil8 to ES2.
>
> Remove the following:
> GL_OES_compressed_paletted_texture : ES1
> GL_OES_depth32 : ES1, ES2
> GL_OES_stencil1 : ES1, ES2
> GL_OES_stencil4 : ES1, ES2
> ---
> src/mesa/main/extensions.c | 10 +++++-----
> 1 files changed, 5 insertions(+), 5 deletions(-)
>
> diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
> index f0d257a..f084516 100644
> --- a/src/mesa/main/extensions.c
> +++ b/src/mesa/main/extensions.c
> @@ -218,9 +218,9 @@ static const struct extension extension_table[] = {
> { "GL_OES_blend_func_separate",
> o(EXT_blend_func_separate), ES1 },
> { "GL_OES_blend_subtract", o(EXT_blend_subtract),
> ES1 },
> { "GL_OES_byte_coordinates", o(dummy_true),
> ES1 },
> - { "GL_OES_compressed_paletted_texture", o(dummy_true),
> ES1 },
> + { "GL_OES_compressed_paletted_texture", o(dummy_true),
> 0 },
I think instead of 0, we should use a macro DISABLE_IN_ALL_APIs or
similar. I was completely misunderstanding what was happening, so I had
written this long e-mail describing why all of these extensions should
be selectively enabled by drivers. :)
> { "GL_OES_depth24",
> o(ARB_framebuffer_object), ES1 | ES2 },
> - { "GL_OES_depth32",
> o(ARB_framebuffer_object), ES1 | ES2 },
> + { "GL_OES_depth32",
> o(ARB_framebuffer_object), 0 },
> { "GL_OES_depth_texture", o(ARB_depth_texture),
> ES2 },
> #if FEATURE_OES_draw_texture
> { "GL_OES_draw_texture", o(OES_draw_texture),
> ES1 | ES2 },
> @@ -243,9 +243,9 @@ static const struct extension extension_table[] = {
> { "GL_OES_rgb8_rgba8",
> o(ARB_framebuffer_object), ES1 | ES2 },
> { "GL_OES_single_precision", o(dummy_true),
> ES1 },
> { "GL_OES_standard_derivatives", o(ARB_fragment_shader),
> ES2 },
> - { "GL_OES_stencil1",
> o(ARB_framebuffer_object), ES1 | ES2 },
> - { "GL_OES_stencil4",
> o(ARB_framebuffer_object), ES1 | ES2 },
> - { "GL_OES_stencil8",
> o(ARB_framebuffer_object), ES1 },
> + { "GL_OES_stencil1",
> o(ARB_framebuffer_object), 0 },
> + { "GL_OES_stencil4",
> o(ARB_framebuffer_object), 0 },
> + { "GL_OES_stencil8",
> o(ARB_framebuffer_object), ES1 | ES2 },
> { "GL_OES_stencil_wrap", o(EXT_stencil_wrap),
> ES1 },
> /* GL_OES_texture_3D is disabled due to missing GLSL support. */
> { "GL_OES_texture_3D", o(EXT_texture3D),
> 0 },
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