On Wed, Sep 22, 2010 at 10:30 AM, Dave Airlie <airl...@gmail.com> wrote: > So Evergreen hardware appears to have only completely separate depth > and stencil buffers and doesn't natively support a combnined DS buffer > from what I can see. I'm awaiting clarification from AMD. > > Now gallium and st/mesa seem to be quite dedicated to the whole > combined DS cause.
What formats exactly does it support? It's interesting because DX10 (and presumably 11) always talk about combined buffers - but the abstraction is such (with staging resources, no direct mapping of the buffers, etc) that there's nothing which constrains the layout to be an interleaved depth+stencil. IE. you could quite happily allocate the combined depth/stencil as a planar depth buffer and a separate planar stencil buffer - both hidden behind the same resource handle. I would have hoped we'd have the same flexibility in gallium - basically that nobody should be able to tell whether depth & stencil are swizzled together or separate. The obvious case where the app & state tracker might be alerted to your unusual layout is in transfers. An interim solution would be to swizzle/unswizzle depth buffer transfer data (or organize for the card to do so for you). > I'm mainly posting just wondering if anyone else has considered this > or any other hardware this might be useful for exists, or if anyone > can speak to the pitfalls I'll face. > > I've got some initial done in 30 mins hacks > http://cgit.freedesktop.org/~airlied/mesa/log/?h=sep-zs I'll take a look. Keith _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev