So Evergreen hardware appears to have only completely separate depth
and stencil buffers and doesn't natively support a combnined DS buffer
from what I can see. I'm awaiting clarification from AMD.

Now gallium and st/mesa seem to be quite dedicated to the whole
combined DS cause.

I'm mainly posting just wondering if anyone else has considered this
or any other hardware this might be useful for exists, or if anyone
can speak to the pitfalls I'll face.

I've got some initial done in 30 mins hacks
http://cgit.freedesktop.org/~airlied/mesa/log/?h=sep-zs

Dave.
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