So Evergreen hardware appears to have only completely separate depth and stencil buffers and doesn't natively support a combnined DS buffer from what I can see. I'm awaiting clarification from AMD.
Now gallium and st/mesa seem to be quite dedicated to the whole combined DS cause. I'm mainly posting just wondering if anyone else has considered this or any other hardware this might be useful for exists, or if anyone can speak to the pitfalls I'll face. I've got some initial done in 30 mins hacks http://cgit.freedesktop.org/~airlied/mesa/log/?h=sep-zs Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev