> > Like I said before, "full port" of talloc seems to be not needed for > > compiling on Visual C++; just drop in talloc.h & talloc.c into the project > > and that's it. Same for Mac with Xcode. > Be careful about LGPLv3 rules, > If you are distributing anything linked with an LGPL library without > accompanying source you need to dynamically link it
I know. I'm just providing a MSVC/Xcode compatible talloc source file. How Mesa or some fork of Mesa includes it in the build or packages it up - I'll just leave that up to them. -- Aras Pranckevičius work: http://unity3d.com home: http://aras-p.info _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev