On Wed, 2010-07-21 at 18:53 -0700, Ian Romanick wrote: > One of the items on the TODO list is proper support for GLSL ES. That > work won't happen until the last couple weeks of August, so I don't > think any sort of ES testing is suitable merge criteria. Unless, of > course, the tests in question should also work on desktop GLSL. > > We haven't and, for all practical purposes, can't test with Gallium ...
Ian, I think I'm going to have to ask you to broaden your horizons a little on this. There's no reason at all you can't be testing softpipe or llvmpipe, and these are much better vehicles for shader-related testing than swrast will ever be. I can't see any reason to be making this sort of statement when there are a choice of two software rasterizers you can look at. It's not like we're talking about some out-of-tree component - you already have the code, you just have to build it and drop it into your testing. Keith _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev