Oh, yes.  I love to be scared to death. Looking forward to it.

Teresa
On Feb 3, 2011, at 1:54 AM, Zachary Kline wrote:

> Agreed.  I'm intrigued, to be sure.  Do let us know what comes of this.
> 
> On Feb 1, 2011, at 3:17 PM, Chris Snyder wrote:
> 
>> This sounds awesome! Please keep us updated as to what you find.
>> 
>> Friendly,
>> Chris
>> 
>> On Feb 1, 2011, at 1:35 PM, Justin Thornton wrote:
>> 
>>> dude that is awesome and thanks for the input and look forward to reading 
>>> more of what you find
>>> On Feb 1, 2011, at 3:22 PM, Yuma Decaux wrote:
>>> 
>>>> Hi list,
>>>> 
>>>> I believe that few and far apart in this list have had the luxury of 
>>>> playing dead space. A game which is in the horror-survival category of 
>>>> shooters. When i still had sight, this game was played in pitch darkness, 
>>>> preferably with surround sound and a bag of chips. It was the most intense 
>>>> game i ever played, from the horrific scenes that suck you into the 
>>>> storyline, the rythm of action and investigation, operating and reading 
>>>> space logs left from dead people turned necromorphs, the whole experience 
>>>> just took an entire week throughout morning to evening. The guys even made 
>>>> an animated movie out of it, a sequel dead space 2 which i am sunking into 
>>>> depression for lack of words, and the developers have released dead space 
>>>> for iphone which apparently takes a completely different storyline from a 
>>>> different character in the world of dead space.
>>>> 
>>>> This game is capable of giving heart attacks to weaker individuals, and 
>>>> truly scared the s***t out of me.
>>>> 
>>>> If anyone has a sighted friend who has the original game, just ask them to 
>>>> pop the intro movie and you will understand when i state the word terror.
>>>> 
>>>> Now to get to the point of this thread, i know for one that the game, 
>>>> though it was entirely reliant on visuals, 3D and exploration, there were 
>>>> two aspects which i recall which lead me to make a point of the 
>>>> possibilities of games in 3D made for blind gamers.
>>>> 
>>>> The first one is the sound, rich and fully 3D audio in an adult sci-fi 
>>>> environment packed with details, from glitchy computers to outside hazards 
>>>> like meteors grinding against the hull of the spaceship, cries in the 
>>>> corridor, guts, screams, everything to make your spine chill. This is 
>>>> actually very suitable for blind users to navigate around. There are many 
>>>> corridors and wide spaces are usually made such as compartments in any big 
>>>> buildings apartments or anything created by humans for humans.
>>>> 
>>>> To the second point, there was a button in the original which created a 
>>>> light beam on the floor showing the gamer where to go next with a simple 
>>>> sound giving the directions.
>>>> 
>>>> The idea for this guiding thread just like in the minotaur's labyrinth 
>>>> could be an interesting starting point for creating tools for the blind 
>>>> user in navigating games such as this one, and i am sure enough that it 
>>>> will engross the player into the game with just a few functions which 
>>>> would provide necessary awareness of the environment.
>>>> 
>>>> Sound cues are good, but since this is a sci-fi game, why not even a 
>>>> character in the game which is a blind professional working on the 
>>>> spaceship who works with an A.I based system which gives him necessary 
>>>> information such as alerts for nearby important or intriguing objects, for 
>>>> walls or chasms high falls or levels.
>>>> 
>>>> A handicap setting could be toggled to allow the blind gamer to 
>>>> automatically aim at specific limbs on a monster as well as an extra 
>>>> shield from the A.I ship-wide botnet.
>>>> 
>>>> I think i will download the game, figure where the important buttons are 
>>>> such as walk and fire, and try exploring the environment in the iphone 
>>>> game and perhaps report back if there are any interesting outcomes.
>>>> 
>>>> Best regards,
>>>> 
>>>> 
>>>> 
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