Oh, yes. I love to be scared to death. Looking forward to it. Teresa On Feb 3, 2011, at 1:54 AM, Zachary Kline wrote:
> Agreed. I'm intrigued, to be sure. Do let us know what comes of this. > > On Feb 1, 2011, at 3:17 PM, Chris Snyder wrote: > >> This sounds awesome! Please keep us updated as to what you find. >> >> Friendly, >> Chris >> >> On Feb 1, 2011, at 1:35 PM, Justin Thornton wrote: >> >>> dude that is awesome and thanks for the input and look forward to reading >>> more of what you find >>> On Feb 1, 2011, at 3:22 PM, Yuma Decaux wrote: >>> >>>> Hi list, >>>> >>>> I believe that few and far apart in this list have had the luxury of >>>> playing dead space. A game which is in the horror-survival category of >>>> shooters. When i still had sight, this game was played in pitch darkness, >>>> preferably with surround sound and a bag of chips. It was the most intense >>>> game i ever played, from the horrific scenes that suck you into the >>>> storyline, the rythm of action and investigation, operating and reading >>>> space logs left from dead people turned necromorphs, the whole experience >>>> just took an entire week throughout morning to evening. The guys even made >>>> an animated movie out of it, a sequel dead space 2 which i am sunking into >>>> depression for lack of words, and the developers have released dead space >>>> for iphone which apparently takes a completely different storyline from a >>>> different character in the world of dead space. >>>> >>>> This game is capable of giving heart attacks to weaker individuals, and >>>> truly scared the s***t out of me. >>>> >>>> If anyone has a sighted friend who has the original game, just ask them to >>>> pop the intro movie and you will understand when i state the word terror. >>>> >>>> Now to get to the point of this thread, i know for one that the game, >>>> though it was entirely reliant on visuals, 3D and exploration, there were >>>> two aspects which i recall which lead me to make a point of the >>>> possibilities of games in 3D made for blind gamers. >>>> >>>> The first one is the sound, rich and fully 3D audio in an adult sci-fi >>>> environment packed with details, from glitchy computers to outside hazards >>>> like meteors grinding against the hull of the spaceship, cries in the >>>> corridor, guts, screams, everything to make your spine chill. This is >>>> actually very suitable for blind users to navigate around. There are many >>>> corridors and wide spaces are usually made such as compartments in any big >>>> buildings apartments or anything created by humans for humans. >>>> >>>> To the second point, there was a button in the original which created a >>>> light beam on the floor showing the gamer where to go next with a simple >>>> sound giving the directions. >>>> >>>> The idea for this guiding thread just like in the minotaur's labyrinth >>>> could be an interesting starting point for creating tools for the blind >>>> user in navigating games such as this one, and i am sure enough that it >>>> will engross the player into the game with just a few functions which >>>> would provide necessary awareness of the environment. >>>> >>>> Sound cues are good, but since this is a sci-fi game, why not even a >>>> character in the game which is a blind professional working on the >>>> spaceship who works with an A.I based system which gives him necessary >>>> information such as alerts for nearby important or intriguing objects, for >>>> walls or chasms high falls or levels. >>>> >>>> A handicap setting could be toggled to allow the blind gamer to >>>> automatically aim at specific limbs on a monster as well as an extra >>>> shield from the A.I ship-wide botnet. >>>> >>>> I think i will download the game, figure where the important buttons are >>>> such as walk and fire, and try exploring the environment in the iphone >>>> game and perhaps report back if there are any interesting outcomes. >>>> >>>> Best regards, >>>> >>>> >>>> >>>> -- >>>> You received this message because you are subscribed to the Google Groups >>>> "MacVisionaries" group. >>>> To post to this group, send email to macvisionaries@googlegroups.com. >>>> To unsubscribe from this group, send email to >>>> macvisionaries+unsubscr...@googlegroups.com. >>>> For more options, visit this group at >>>> http://groups.google.com/group/macvisionaries?hl=en. >>>> >>> >>> -- >>> You received this message because you are subscribed to the Google Groups >>> "MacVisionaries" group. >>> To post to this group, send email to macvisionaries@googlegroups.com. >>> To unsubscribe from this group, send email to >>> macvisionaries+unsubscr...@googlegroups.com. >>> For more options, visit this group at >>> http://groups.google.com/group/macvisionaries?hl=en. >>> >> >> -- >> You received this message because you are subscribed to the Google Groups >> "MacVisionaries" group. >> To post to this group, send email to macvisionaries@googlegroups.com. >> To unsubscribe from this group, send email to >> macvisionaries+unsubscr...@googlegroups.com. >> For more options, visit this group at >> http://groups.google.com/group/macvisionaries?hl=en. >> > > -- > You received this message because you are subscribed to the Google Groups > "MacVisionaries" group. > To post to this group, send email to macvisionaries@googlegroups.com. > To unsubscribe from this group, send email to > macvisionaries+unsubscr...@googlegroups.com. > For more options, visit this group at > http://groups.google.com/group/macvisionaries?hl=en. > -- You received this message because you are subscribed to the Google Groups "MacVisionaries" group. 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