Agreed.  I'm intrigued, to be sure.  Do let us know what comes of this.

On Feb 1, 2011, at 3:17 PM, Chris Snyder wrote:

> This sounds awesome! Please keep us updated as to what you find.
> 
> Friendly,
> Chris
> 
> On Feb 1, 2011, at 1:35 PM, Justin Thornton wrote:
> 
>> dude that is awesome and thanks for the input and look forward to reading 
>> more of what you find
>> On Feb 1, 2011, at 3:22 PM, Yuma Decaux wrote:
>> 
>>> Hi list,
>>> 
>>> I believe that few and far apart in this list have had the luxury of 
>>> playing dead space. A game which is in the horror-survival category of 
>>> shooters. When i still had sight, this game was played in pitch darkness, 
>>> preferably with surround sound and a bag of chips. It was the most intense 
>>> game i ever played, from the horrific scenes that suck you into the 
>>> storyline, the rythm of action and investigation, operating and reading 
>>> space logs left from dead people turned necromorphs, the whole experience 
>>> just took an entire week throughout morning to evening. The guys even made 
>>> an animated movie out of it, a sequel dead space 2 which i am sunking into 
>>> depression for lack of words, and the developers have released dead space 
>>> for iphone which apparently takes a completely different storyline from a 
>>> different character in the world of dead space.
>>> 
>>> This game is capable of giving heart attacks to weaker individuals, and 
>>> truly scared the s***t out of me.
>>> 
>>> If anyone has a sighted friend who has the original game, just ask them to 
>>> pop the intro movie and you will understand when i state the word terror.
>>> 
>>> Now to get to the point of this thread, i know for one that the game, 
>>> though it was entirely reliant on visuals, 3D and exploration, there were 
>>> two aspects which i recall which lead me to make a point of the 
>>> possibilities of games in 3D made for blind gamers.
>>> 
>>> The first one is the sound, rich and fully 3D audio in an adult sci-fi 
>>> environment packed with details, from glitchy computers to outside hazards 
>>> like meteors grinding against the hull of the spaceship, cries in the 
>>> corridor, guts, screams, everything to make your spine chill. This is 
>>> actually very suitable for blind users to navigate around. There are many 
>>> corridors and wide spaces are usually made such as compartments in any big 
>>> buildings apartments or anything created by humans for humans.
>>> 
>>> To the second point, there was a button in the original which created a 
>>> light beam on the floor showing the gamer where to go next with a simple 
>>> sound giving the directions.
>>> 
>>> The idea for this guiding thread just like in the minotaur's labyrinth 
>>> could be an interesting starting point for creating tools for the blind 
>>> user in navigating games such as this one, and i am sure enough that it 
>>> will engross the player into the game with just a few functions which would 
>>> provide necessary awareness of the environment.
>>> 
>>> Sound cues are good, but since this is a sci-fi game, why not even a 
>>> character in the game which is a blind professional working on the 
>>> spaceship who works with an A.I based system which gives him necessary 
>>> information such as alerts for nearby important or intriguing objects, for 
>>> walls or chasms high falls or levels.
>>> 
>>> A handicap setting could be toggled to allow the blind gamer to 
>>> automatically aim at specific limbs on a monster as well as an extra shield 
>>> from the A.I ship-wide botnet.
>>> 
>>> I think i will download the game, figure where the important buttons are 
>>> such as walk and fire, and try exploring the environment in the iphone game 
>>> and perhaps report back if there are any interesting outcomes.
>>> 
>>> Best regards,
>>> 
>>> 
>>> 
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>> 
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