Agreed. I'm intrigued, to be sure. Do let us know what comes of this. On Feb 1, 2011, at 3:17 PM, Chris Snyder wrote:
> This sounds awesome! Please keep us updated as to what you find. > > Friendly, > Chris > > On Feb 1, 2011, at 1:35 PM, Justin Thornton wrote: > >> dude that is awesome and thanks for the input and look forward to reading >> more of what you find >> On Feb 1, 2011, at 3:22 PM, Yuma Decaux wrote: >> >>> Hi list, >>> >>> I believe that few and far apart in this list have had the luxury of >>> playing dead space. A game which is in the horror-survival category of >>> shooters. When i still had sight, this game was played in pitch darkness, >>> preferably with surround sound and a bag of chips. It was the most intense >>> game i ever played, from the horrific scenes that suck you into the >>> storyline, the rythm of action and investigation, operating and reading >>> space logs left from dead people turned necromorphs, the whole experience >>> just took an entire week throughout morning to evening. The guys even made >>> an animated movie out of it, a sequel dead space 2 which i am sunking into >>> depression for lack of words, and the developers have released dead space >>> for iphone which apparently takes a completely different storyline from a >>> different character in the world of dead space. >>> >>> This game is capable of giving heart attacks to weaker individuals, and >>> truly scared the s***t out of me. >>> >>> If anyone has a sighted friend who has the original game, just ask them to >>> pop the intro movie and you will understand when i state the word terror. >>> >>> Now to get to the point of this thread, i know for one that the game, >>> though it was entirely reliant on visuals, 3D and exploration, there were >>> two aspects which i recall which lead me to make a point of the >>> possibilities of games in 3D made for blind gamers. >>> >>> The first one is the sound, rich and fully 3D audio in an adult sci-fi >>> environment packed with details, from glitchy computers to outside hazards >>> like meteors grinding against the hull of the spaceship, cries in the >>> corridor, guts, screams, everything to make your spine chill. This is >>> actually very suitable for blind users to navigate around. There are many >>> corridors and wide spaces are usually made such as compartments in any big >>> buildings apartments or anything created by humans for humans. >>> >>> To the second point, there was a button in the original which created a >>> light beam on the floor showing the gamer where to go next with a simple >>> sound giving the directions. >>> >>> The idea for this guiding thread just like in the minotaur's labyrinth >>> could be an interesting starting point for creating tools for the blind >>> user in navigating games such as this one, and i am sure enough that it >>> will engross the player into the game with just a few functions which would >>> provide necessary awareness of the environment. >>> >>> Sound cues are good, but since this is a sci-fi game, why not even a >>> character in the game which is a blind professional working on the >>> spaceship who works with an A.I based system which gives him necessary >>> information such as alerts for nearby important or intriguing objects, for >>> walls or chasms high falls or levels. >>> >>> A handicap setting could be toggled to allow the blind gamer to >>> automatically aim at specific limbs on a monster as well as an extra shield >>> from the A.I ship-wide botnet. >>> >>> I think i will download the game, figure where the important buttons are >>> such as walk and fire, and try exploring the environment in the iphone game >>> and perhaps report back if there are any interesting outcomes. >>> >>> Best regards, >>> >>> >>> >>> -- >>> You received this message because you are subscribed to the Google Groups >>> "MacVisionaries" group. >>> To post to this group, send email to macvisionaries@googlegroups.com. >>> To unsubscribe from this group, send email to >>> macvisionaries+unsubscr...@googlegroups.com. >>> For more options, visit this group at >>> http://groups.google.com/group/macvisionaries?hl=en. >>> >> >> -- >> You received this message because you are subscribed to the Google Groups >> "MacVisionaries" group. >> To post to this group, send email to macvisionaries@googlegroups.com. >> To unsubscribe from this group, send email to >> macvisionaries+unsubscr...@googlegroups.com. >> For more options, visit this group at >> http://groups.google.com/group/macvisionaries?hl=en. >> > > -- > You received this message because you are subscribed to the Google Groups > "MacVisionaries" group. > To post to this group, send email to macvisionaries@googlegroups.com. > To unsubscribe from this group, send email to > macvisionaries+unsubscr...@googlegroups.com. > For more options, visit this group at > http://groups.google.com/group/macvisionaries?hl=en. > -- You received this message because you are subscribed to the Google Groups "MacVisionaries" group. 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