Yeah and maybe contact the dev about the idea. I'm not in to these games. I'd 
rather read the book as I get scared easily. lol!
On Feb 1, 2011, at 12:35 PM, Justin Thornton wrote:

> dude that is awesome and thanks for the input and look forward to reading 
> more of what you find
> On Feb 1, 2011, at 3:22 PM, Yuma Decaux wrote:
> 
>> Hi list,
>> 
>> I believe that few and far apart in this list have had the luxury of playing 
>> dead space. A game which is in the horror-survival category of shooters. 
>> When i still had sight, this game was played in pitch darkness, preferably 
>> with surround sound and a bag of chips. It was the most intense game i ever 
>> played, from the horrific scenes that suck you into the storyline, the rythm 
>> of action and investigation, operating and reading space logs left from dead 
>> people turned necromorphs, the whole experience just took an entire week 
>> throughout morning to evening. The guys even made an animated movie out of 
>> it, a sequel dead space 2 which i am sunking into depression for lack of 
>> words, and the developers have released dead space for iphone which 
>> apparently takes a completely different storyline from a different character 
>> in the world of dead space.
>> 
>> This game is capable of giving heart attacks to weaker individuals, and 
>> truly scared the s***t out of me.
>> 
>> If anyone has a sighted friend who has the original game, just ask them to 
>> pop the intro movie and you will understand when i state the word terror.
>> 
>> Now to get to the point of this thread, i know for one that the game, though 
>> it was entirely reliant on visuals, 3D and exploration, there were two 
>> aspects which i recall which lead me to make a point of the possibilities of 
>> games in 3D made for blind gamers.
>> 
>> The first one is the sound, rich and fully 3D audio in an adult sci-fi 
>> environment packed with details, from glitchy computers to outside hazards 
>> like meteors grinding against the hull of the spaceship, cries in the 
>> corridor, guts, screams, everything to make your spine chill. This is 
>> actually very suitable for blind users to navigate around. There are many 
>> corridors and wide spaces are usually made such as compartments in any big 
>> buildings apartments or anything created by humans for humans.
>> 
>> To the second point, there was a button in the original which created a 
>> light beam on the floor showing the gamer where to go next with a simple 
>> sound giving the directions.
>> 
>> The idea for this guiding thread just like in the minotaur's labyrinth could 
>> be an interesting starting point for creating tools for the blind user in 
>> navigating games such as this one, and i am sure enough that it will engross 
>> the player into the game with just a few functions which would provide 
>> necessary awareness of the environment.
>> 
>> Sound cues are good, but since this is a sci-fi game, why not even a 
>> character in the game which is a blind professional working on the spaceship 
>> who works with an A.I based system which gives him necessary information 
>> such as alerts for nearby important or intriguing objects, for walls or 
>> chasms high falls or levels.
>> 
>> A handicap setting could be toggled to allow the blind gamer to 
>> automatically aim at specific limbs on a monster as well as an extra shield 
>> from the A.I ship-wide botnet.
>> 
>> I think i will download the game, figure where the important buttons are 
>> such as walk and fire, and try exploring the environment in the iphone game 
>> and perhaps report back if there are any interesting outcomes.
>> 
>> Best regards,
>> 
>> 
>> 
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