Yeah and maybe contact the dev about the idea. I'm not in to these games. I'd rather read the book as I get scared easily. lol! On Feb 1, 2011, at 12:35 PM, Justin Thornton wrote:
> dude that is awesome and thanks for the input and look forward to reading > more of what you find > On Feb 1, 2011, at 3:22 PM, Yuma Decaux wrote: > >> Hi list, >> >> I believe that few and far apart in this list have had the luxury of playing >> dead space. A game which is in the horror-survival category of shooters. >> When i still had sight, this game was played in pitch darkness, preferably >> with surround sound and a bag of chips. It was the most intense game i ever >> played, from the horrific scenes that suck you into the storyline, the rythm >> of action and investigation, operating and reading space logs left from dead >> people turned necromorphs, the whole experience just took an entire week >> throughout morning to evening. The guys even made an animated movie out of >> it, a sequel dead space 2 which i am sunking into depression for lack of >> words, and the developers have released dead space for iphone which >> apparently takes a completely different storyline from a different character >> in the world of dead space. >> >> This game is capable of giving heart attacks to weaker individuals, and >> truly scared the s***t out of me. >> >> If anyone has a sighted friend who has the original game, just ask them to >> pop the intro movie and you will understand when i state the word terror. >> >> Now to get to the point of this thread, i know for one that the game, though >> it was entirely reliant on visuals, 3D and exploration, there were two >> aspects which i recall which lead me to make a point of the possibilities of >> games in 3D made for blind gamers. >> >> The first one is the sound, rich and fully 3D audio in an adult sci-fi >> environment packed with details, from glitchy computers to outside hazards >> like meteors grinding against the hull of the spaceship, cries in the >> corridor, guts, screams, everything to make your spine chill. This is >> actually very suitable for blind users to navigate around. There are many >> corridors and wide spaces are usually made such as compartments in any big >> buildings apartments or anything created by humans for humans. >> >> To the second point, there was a button in the original which created a >> light beam on the floor showing the gamer where to go next with a simple >> sound giving the directions. >> >> The idea for this guiding thread just like in the minotaur's labyrinth could >> be an interesting starting point for creating tools for the blind user in >> navigating games such as this one, and i am sure enough that it will engross >> the player into the game with just a few functions which would provide >> necessary awareness of the environment. >> >> Sound cues are good, but since this is a sci-fi game, why not even a >> character in the game which is a blind professional working on the spaceship >> who works with an A.I based system which gives him necessary information >> such as alerts for nearby important or intriguing objects, for walls or >> chasms high falls or levels. >> >> A handicap setting could be toggled to allow the blind gamer to >> automatically aim at specific limbs on a monster as well as an extra shield >> from the A.I ship-wide botnet. >> >> I think i will download the game, figure where the important buttons are >> such as walk and fire, and try exploring the environment in the iphone game >> and perhaps report back if there are any interesting outcomes. >> >> Best regards, >> >> >> >> -- >> You received this message because you are subscribed to the Google Groups >> "MacVisionaries" group. >> To post to this group, send email to macvisionaries@googlegroups.com. >> To unsubscribe from this group, send email to >> macvisionaries+unsubscr...@googlegroups.com. >> For more options, visit this group at >> http://groups.google.com/group/macvisionaries?hl=en. >> > > -- > You received this message because you are subscribed to the Google Groups > "MacVisionaries" group. > To post to this group, send email to macvisionaries@googlegroups.com. > To unsubscribe from this group, send email to > macvisionaries+unsubscr...@googlegroups.com. > For more options, visit this group at > http://groups.google.com/group/macvisionaries?hl=en. > -- You received this message because you are subscribed to the Google Groups "MacVisionaries" group. To post to this group, send email to macvisionaries@googlegroups.com. To unsubscribe from this group, send email to macvisionaries+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/macvisionaries?hl=en.