2014-10-07 15:44 GMT+02:00 Jean-Marc Lasgouttes:

> Le 07/10/2014 13:10, Jürgen Spitzmüller a écrit :
>
>> In that case, we could probably set up a script that generates those @2x
>> icons (as well as icons of diverse size) from the SVG. This could also
>> be used in order to generate bigger icons for other purposes (think
>> tablet UI).
>>
>
> Why not use directly the svg versions? Is it bad in terms of performance?
>

If this is possible with the Qt HDPI approach (i.e., if it does not
requires those @2x icon bitmap files). I have not checked that, but if I
understand this correctly, it should be possible:
http://blog.qt.digia.com/blog/2013/04/25/retina-display-support-for-mac-os-ios-and-x11/

Quote:

"As we have seen, raster content won’t look nice when scaled and
high-resolution content should be provided. As an app developer you have
two options: (ignoring the “do-nothing” option)

   - Replace existing raster content with a high-resolution version
   - Provide separate high-resolution content

The first option is convenient since there is only one version of each
resource. However, you may find (or your designer will tell you) that
resources like icons look best when created for a specific resolution. To
facilitate this, Qt as adopted the “@2x” convention for image filenames:"

SVG would be "first option", no?

Jürgen



>
> JMarc
>
>

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