Abdelrazak Younes <[EMAIL PROTECTED]> writes: | Lars Gullik Bjønnes wrote: | > Abdelrazak Younes <[EMAIL PROTECTED]> writes: | > | Lars Gullik Bjønnes wrote: | > | > Abdelrazak Younes <[EMAIL PROTECTED]> writes: | > | > #ifdef NEW_CODE | > | > #endif | > | > or: | > | > create new files for the newstuff and conditional compile so that you | > | > can get the new stuff and all others get the ols stuff. | > | | I don't think that's a good way to do any development sorry. | > I have done it with success several times. | | Ah... now I understand why there's a ton of "#if 0" in the code! | | | > I cannot fathom why you cannot do it as well. | | Because that's a waste of time and I don't like #ifdef.
What time? If it takes any longer, it will be by an minuscule amount. It is not like this ifdef will stay forever. Only till you have implemented the enchant stuff and got it tested. -- Lgb