Segher Boessenkool wrote: >> config GAMECUBE_COMMON >> bool >> select NOT_COHERENT_CACHE >> + select FLIPPER_PIC > > Maybe using FLIPPER (or GAMECUBE_FLIPPER) instead of GAMECUBE_COMMON > is a good name? >
I'd prefer to not use a name that implies a specific hardware to describe two (mostly) similar but different hardwares. >> +#define pr_fmt(fmt) DRV_MODULE_NAME ": " fmt > > Unused > Nope. It is used via the pr_{err,info,...} macros. >> +/* >> + * Each interrupt has a corresponding bit in both >> + * the Interrupt Cause (ICR) and Interrupt Mask (IMR) registers. >> + * >> + * Enabling/disabling an interrupt line involves asserting/clearing >> + * the corresponding bit in IMR. ACK'ing a request simply involves >> + * asserting the corresponding bit in ICR. >> + */ > >> +static void flipper_pic_ack(unsigned int virq) >> +{ >> + int irq = virq_to_hw(virq); >> + void __iomem *io_base = get_irq_chip_data(virq); >> + >> + set_bit(irq, io_base + FLIPPER_ICR); >> +} > > So it should be a simple write instead of an RMW here, right? > As it is you are ACKing _all_ IRQs as far as I can see. > No, it acks just a single IRQ. But the simple write idea may work. I need to check if writing 0s causes no harm (which IIRC is true). >> +unsigned int flipper_pic_get_irq(void) >> +{ >> + void __iomem *io_base = flipper_irq_host->host_data; >> + int irq; >> + u32 irq_status; >> + >> + irq_status = in_be32(io_base + FLIPPER_ICR) & >> + in_be32(io_base + FLIPPER_IMR); >> + if (irq_status == 0) >> + return -1; /* no more IRQs pending */ >> + >> + __asm__ __volatile__("cntlzw %0,%1" : "=r"(irq) : "r"(irq_status)); >> + return irq_linear_revmap(flipper_irq_host, 31 - irq); >> +} > > There are generic macros for this kind of thing, no need for asm. ffs() > or something. > __ffs() matches exactly that. Thanks. Cheers, Albert _______________________________________________ Linuxppc-dev mailing list Linuxppc-dev@lists.ozlabs.org https://lists.ozlabs.org/listinfo/linuxppc-dev