On Mon, Mar 4, 2019 at 2:59 PM Karlin High <karlinh...@gmail.com> wrote: > The post has its own link > <https://forums.developer.apple.com/thread/114179>
And this, I think, is our answer: " john daniel Mar 7, 2019 12:55 PM (in response to K. High) A requirement to restrict the use of Xcode files to Apple-branded hardware is not a new development. You can check the Wayback Machine for Xcode licenses back to 2011, which have the same wording. You can also download old copies of Xcode and check their licenses. Out of curiosity, I did just that. Unfortunately, the first version of Xcode (2.4) that supports 64-bit code also has the Apple-branded restriction. I also checked Xcode versions 2.2.1 and 2.3 that include the 10.4 SDK. These also have the Apple-branded restriction. There is a stand-alone 10.4 SDK installer available for download that does not have this restriction. Hopefully that is the SDK that you've been using this whole time. Going forward, I suggest that your project acquire a Mac or someone with a Mac to do builds and testing. A Mac can also do Linux and Windows builds. " There was another suggestion to contact Apple's legal team for advice on this, or (however unlikely) special permissions for SDK usage. Comments? -- Karlin High Missouri, USA _______________________________________________ lilypond-devel mailing list lilypond-devel@gnu.org https://lists.gnu.org/mailman/listinfo/lilypond-devel