drawinglayer/source/primitive2d/polygonprimitive2d.cxx |   10 +++++-----
 1 file changed, 5 insertions(+), 5 deletions(-)

New commits:
commit 26fef1f99185c9ec4f0278e3aa6079011a164cba
Author:     Andrea Gelmini <andrea.gelm...@gelma.net>
AuthorDate: Wed Nov 2 18:13:26 2022 +0100
Commit:     Julien Nabet <serval2...@yahoo.fr>
CommitDate: Wed Nov 2 22:46:25 2022 +0100

    Fix typos
    
    Change-Id: I097aec3699f668c60a7cb18e2ad412a45ce43ad3
    Reviewed-on: https://gerrit.libreoffice.org/c/core/+/142182
    Tested-by: Jenkins
    Reviewed-by: Julien Nabet <serval2...@yahoo.fr>

diff --git a/drawinglayer/source/primitive2d/polygonprimitive2d.cxx 
b/drawinglayer/source/primitive2d/polygonprimitive2d.cxx
index a91e87b38c1c..2fdb535f61d9 100644
--- a/drawinglayer/source/primitive2d/polygonprimitive2d.cxx
+++ b/drawinglayer/source/primitive2d/polygonprimitive2d.cxx
@@ -350,7 +350,7 @@ PolygonStrokePrimitive2D::getB2DRange(const 
geometry::ViewInformation2D& rViewIn
             // - expanding by more (like sqrt(2) * 0.5 * LineWidth) 
immediately extends the size
             //   of e.g. geometry converted to PNG, plus many similar cases 
that cannot be thought
             //   of in advance.
-            // This means that converting those thoght-experiment examples in 
(4) will and do lead
+            // This means that converting those thought-experiment examples in 
(4) will and do lead
             // to bigger e.g. Bitmap conversion(s), not avoiding but painting 
the free space. That
             // could only be done by correctly and fully decomposing the 
geometry, including
             // stroke, and accepting the cost...
@@ -378,14 +378,14 @@ PolygonStrokePrimitive2D::getB2DRange(const 
geometry::ViewInformation2D& rViewIn
             //     other PrimitiveProcessors. Maybe not by the 
VclPixelProcessor2D/VclProcessor2D
             //     since it handles this primitive directly - not even sure 
for all cases.
             //     Sooner or later another PrimitiveProcessor will re-use this 
wrong temporary
-            //     decompositon, and as an error, a non-stroked line will be 
painted/used.
+            //     decomposition, and as an error, a non-stroked line will be 
painted/used.
             // (4) The B2DRange is not strictly defined as minimal bound for 
the geometry,
             //     but it should be as small/tight as possible. Making it 
larger risks more
             //     area to be invalidated (repaint) and processed (all 
geometric stuff,l may
             //     include future and existing exports to other formats which 
are or will be
             //     implemented as PrimitiveProcessor). It is easy to imagine 
cases with much
             //     too large B2DRange - a line with a pattern that would solve 
to a single
-            //     small start-rectange and rest is empty, or a circle with a 
stroke that
+            //     small start-rectangle and rest is empty, or a circle with a 
stroke that
             //     makes only a quarter of it visible.
             //
             // The reason to do this is speed, what is a good argument. But 
speed should
@@ -404,7 +404,7 @@ PolygonStrokePrimitive2D::getB2DRange(const 
geometry::ViewInformation2D& rViewIn
             //     the buffered decomposition will not be harmed.
             //     Disadvantage: Same as (a), decomposition will be 
potentially done repeatedly
             // (c) Use a temporary, local PolygonStrokePrimitive2D and buffer 
B2DRange
-            //     locally for this Prmitive. Due to (1)/(2) this cannot 
change, so
+            //     locally for this Primitive. Due to (1)/(2) this cannot 
change, so
             //     when calculated once it is totally legal to use it.
             //
             // Thus here I would use (c): It accepts the disadvantages of (4) 
over speed, but
@@ -446,7 +446,7 @@ PolygonStrokePrimitive2D::getB2DRange(const 
geometry::ViewInformation2D& rViewIn
     // - either use maBufferedRange, additionally remember view-dependent
     //   factor & reset if that changes
     // - or do not buffer for hairline -> not really needed, the range is 
buffered
-    //   in the B2DPolygon, no decompostion is needed and a simple grow is 
cheap
+    //   in the B2DPolygon, no decomposition is needed and a simple grow is 
cheap
     basegfx::B2DRange aHairlineRange = getB2DPolygon().getB2DRange();
 
     if (!aHairlineRange.isEmpty())

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