drawinglayer/source/processor2d/cairopixelprocessor2d.cxx |    2 +-
 drawinglayer/source/processor2d/d2dpixelprocessor2d.cxx   |    2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

New commits:
commit 070d655e3fc127da3f2428b3f85f751ce9b8bdd1
Author:     Andrea Gelmini <andrea.gelm...@gelma.net>
AuthorDate: Thu Dec 22 09:27:45 2022 +0100
Commit:     Julien Nabet <serval2...@yahoo.fr>
CommitDate: Thu Dec 22 08:29:58 2022 +0000

    Fix typo
    
    Change-Id: I996d18f76a04f822712687755b0ad51aa287d354
    Reviewed-on: https://gerrit.libreoffice.org/c/core/+/144713
    Tested-by: Julien Nabet <serval2...@yahoo.fr>
    Reviewed-by: Julien Nabet <serval2...@yahoo.fr>

diff --git a/drawinglayer/source/processor2d/cairopixelprocessor2d.cxx 
b/drawinglayer/source/processor2d/cairopixelprocessor2d.cxx
index 83edd51be0b3..278b55f86723 100644
--- a/drawinglayer/source/processor2d/cairopixelprocessor2d.cxx
+++ b/drawinglayer/source/processor2d/cairopixelprocessor2d.cxx
@@ -221,7 +221,7 @@ void 
CairoPixelProcessor2D::processPolygonHairlinePrimitive2D(
     // TODO: Unfortunately Direct2D paint of one pixel wide lines does not
     // correctly and completely blend 100% over the background. Experimenting
     // shows that a value around/slightly below 2.0 is needed which hints that
-    // alpha bleding the half-shifted lines (see fAAOffset above) is involved.
+    // alpha blending the half-shifted lines (see fAAOffset above) is involved.
     // To get correct blending I try to use just wider hairlines for now. This
     // may need to be improved - or balanced (trying sqrt(2) now...)
     cairo_set_line_width(mpRT, 1.44f);
diff --git a/drawinglayer/source/processor2d/d2dpixelprocessor2d.cxx 
b/drawinglayer/source/processor2d/d2dpixelprocessor2d.cxx
index 6edce17ee5ed..13224cd972b6 100644
--- a/drawinglayer/source/processor2d/d2dpixelprocessor2d.cxx
+++ b/drawinglayer/source/processor2d/d2dpixelprocessor2d.cxx
@@ -756,7 +756,7 @@ void D2DPixelProcessor2D::processPolygonHairlinePrimitive2D(
                 // TODO: Unfortunately Direct2D paint of one pixel wide lines 
does not
                 // correctly and completely blend 100% over the background. 
Experimenting
                 // shows that a value around/slightly below 2.0 is needed 
which hints that
-                // alpha bleding the half-shifted lines (see fAAOffset above) 
is involved.
+                // alpha blending the half-shifted lines (see fAAOffset above) 
is involved.
                 // To get correct blending I try to use just wider hairlines 
for now. This
                 // may need to be improved - or balanced (trying sqrt(2) 
now...)
                 getRenderTarget().DrawGeometry(pTransformedGeometry, 
pColorBrush, 1.44f);

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