drawinglayer/source/processor2d/cairopixelprocessor2d.cxx | 2 +- drawinglayer/source/processor2d/d2dpixelprocessor2d.cxx | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-)
New commits: commit 070d655e3fc127da3f2428b3f85f751ce9b8bdd1 Author: Andrea Gelmini <andrea.gelm...@gelma.net> AuthorDate: Thu Dec 22 09:27:45 2022 +0100 Commit: Julien Nabet <serval2...@yahoo.fr> CommitDate: Thu Dec 22 08:29:58 2022 +0000 Fix typo Change-Id: I996d18f76a04f822712687755b0ad51aa287d354 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/144713 Tested-by: Julien Nabet <serval2...@yahoo.fr> Reviewed-by: Julien Nabet <serval2...@yahoo.fr> diff --git a/drawinglayer/source/processor2d/cairopixelprocessor2d.cxx b/drawinglayer/source/processor2d/cairopixelprocessor2d.cxx index 83edd51be0b3..278b55f86723 100644 --- a/drawinglayer/source/processor2d/cairopixelprocessor2d.cxx +++ b/drawinglayer/source/processor2d/cairopixelprocessor2d.cxx @@ -221,7 +221,7 @@ void CairoPixelProcessor2D::processPolygonHairlinePrimitive2D( // TODO: Unfortunately Direct2D paint of one pixel wide lines does not // correctly and completely blend 100% over the background. Experimenting // shows that a value around/slightly below 2.0 is needed which hints that - // alpha bleding the half-shifted lines (see fAAOffset above) is involved. + // alpha blending the half-shifted lines (see fAAOffset above) is involved. // To get correct blending I try to use just wider hairlines for now. This // may need to be improved - or balanced (trying sqrt(2) now...) cairo_set_line_width(mpRT, 1.44f); diff --git a/drawinglayer/source/processor2d/d2dpixelprocessor2d.cxx b/drawinglayer/source/processor2d/d2dpixelprocessor2d.cxx index 6edce17ee5ed..13224cd972b6 100644 --- a/drawinglayer/source/processor2d/d2dpixelprocessor2d.cxx +++ b/drawinglayer/source/processor2d/d2dpixelprocessor2d.cxx @@ -756,7 +756,7 @@ void D2DPixelProcessor2D::processPolygonHairlinePrimitive2D( // TODO: Unfortunately Direct2D paint of one pixel wide lines does not // correctly and completely blend 100% over the background. Experimenting // shows that a value around/slightly below 2.0 is needed which hints that - // alpha bleding the half-shifted lines (see fAAOffset above) is involved. + // alpha blending the half-shifted lines (see fAAOffset above) is involved. // To get correct blending I try to use just wider hairlines for now. This // may need to be improved - or balanced (trying sqrt(2) now...) getRenderTarget().DrawGeometry(pTransformedGeometry, pColorBrush, 1.44f);