drawinglayer/source/processor2d/vclhelperbufferdevice.cxx | 2 +- drawinglayer/source/processor2d/vclhelperbufferdevice.hxx | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-)
New commits: commit 31640cce53e850da53c75e3882375d286c0e9024 Author: Andrea Gelmini <andrea.gelm...@gelma.net> AuthorDate: Mon Sep 19 13:16:50 2022 +0200 Commit: Julien Nabet <serval2...@yahoo.fr> CommitDate: Mon Sep 19 21:20:17 2022 +0200 Fix typos Change-Id: If33ae9acbc1ed17398584efa3574566b2d854b3e Reviewed-on: https://gerrit.libreoffice.org/c/core/+/140149 Tested-by: Jenkins Reviewed-by: Julien Nabet <serval2...@yahoo.fr> diff --git a/drawinglayer/source/processor2d/vclhelperbufferdevice.cxx b/drawinglayer/source/processor2d/vclhelperbufferdevice.cxx index fbb375417be3..f4373778ceb0 100644 --- a/drawinglayer/source/processor2d/vclhelperbufferdevice.cxx +++ b/drawinglayer/source/processor2d/vclhelperbufferdevice.cxx @@ -529,7 +529,7 @@ void impBufferDevice::paint(double fTrans) // Note: I am aware that the Dbg are of limited usefulness, but include them here // for reference. // - // The important part is "av. last 500 Former/New is %ld" which decribes the averaged factor from Former/New + // The important part is "av. last 500 Former/New is %ld" which describes the averaged factor from Former/New // over the last 500 measurements. When < 1.0 Former is better (Linux), > 1.0 (Win) New is better. Since the // factor on Win is still close to 1.0 what means we lose nearly nothing and Linux Former is better, I will // use Former for now. diff --git a/drawinglayer/source/processor2d/vclhelperbufferdevice.hxx b/drawinglayer/source/processor2d/vclhelperbufferdevice.hxx index f893ec79bb93..618fb38209a5 100644 --- a/drawinglayer/source/processor2d/vclhelperbufferdevice.hxx +++ b/drawinglayer/source/processor2d/vclhelperbufferdevice.hxx @@ -33,7 +33,7 @@ // - It initializes a 'Content' VDev which is buffered (since it had // shown that re-allocating all the time is slower). It checks // visibility and all usages initializing this should check for -// isVisible() after contruction. +// isVisible() after construction. // - It pre-initializes the 'Content' VDev with blitting the content // of the target VDev. // - It offers to get a 'Transparence' VDev (also from the buffer) if @@ -64,7 +64,7 @@ // // Note: This principle only works when the target is RGB, so // useful for EditViews like for PrimitiveRenderers where this is -// the case. For usage with GBA tragets the starting conditions +// the case. For usage with GBA targets the starting conditions // would have to be modified to not blend against the initial color // of 'Content' (usually COL_WHITE). //