drawinglayer/source/processor2d/vclhelperbufferdevice.cxx |    2 +-
 drawinglayer/source/processor2d/vclhelperbufferdevice.hxx |    4 ++--
 2 files changed, 3 insertions(+), 3 deletions(-)

New commits:
commit 31640cce53e850da53c75e3882375d286c0e9024
Author:     Andrea Gelmini <andrea.gelm...@gelma.net>
AuthorDate: Mon Sep 19 13:16:50 2022 +0200
Commit:     Julien Nabet <serval2...@yahoo.fr>
CommitDate: Mon Sep 19 21:20:17 2022 +0200

    Fix typos
    
    Change-Id: If33ae9acbc1ed17398584efa3574566b2d854b3e
    Reviewed-on: https://gerrit.libreoffice.org/c/core/+/140149
    Tested-by: Jenkins
    Reviewed-by: Julien Nabet <serval2...@yahoo.fr>

diff --git a/drawinglayer/source/processor2d/vclhelperbufferdevice.cxx 
b/drawinglayer/source/processor2d/vclhelperbufferdevice.cxx
index fbb375417be3..f4373778ceb0 100644
--- a/drawinglayer/source/processor2d/vclhelperbufferdevice.cxx
+++ b/drawinglayer/source/processor2d/vclhelperbufferdevice.cxx
@@ -529,7 +529,7 @@ void impBufferDevice::paint(double fTrans)
             // Note: I am aware that the Dbg are of limited usefulness, but 
include them here
             // for reference.
             //
-            // The important part is "av. last 500 Former/New is %ld" which 
decribes the averaged factor from Former/New
+            // The important part is "av. last 500 Former/New is %ld" which 
describes the averaged factor from Former/New
             // over the last 500 measurements. When < 1.0 Former is better 
(Linux), > 1.0 (Win) New is better. Since the
             // factor on Win is still close to 1.0 what means we lose nearly 
nothing and Linux Former is better, I will
             // use Former for now.
diff --git a/drawinglayer/source/processor2d/vclhelperbufferdevice.hxx 
b/drawinglayer/source/processor2d/vclhelperbufferdevice.hxx
index f893ec79bb93..618fb38209a5 100644
--- a/drawinglayer/source/processor2d/vclhelperbufferdevice.hxx
+++ b/drawinglayer/source/processor2d/vclhelperbufferdevice.hxx
@@ -33,7 +33,7 @@
 // - It initializes a 'Content' VDev which is buffered (since it had
 // shown that re-allocating all the time is slower). It checks
 // visibility and all usages initializing this should check for
-// isVisible() after contruction.
+// isVisible() after construction.
 // - It pre-initializes the 'Content' VDev with blitting the content
 // of the target VDev.
 // - It offers to get a 'Transparence' VDev (also from the buffer) if
@@ -64,7 +64,7 @@
 //
 // Note: This principle only works when the target is RGB, so
 // useful for EditViews like for PrimitiveRenderers where this is
-// the case. For usage with GBA tragets the starting conditions
+// the case. For usage with GBA targets the starting conditions
 // would have to be modified to not blend against the initial color
 // of 'Content' (usually COL_WHITE).
 //

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