Hi John
I assume your audio file is not proper because FFMPEG can handle
44.1kHz. As Vincent Pinon mentioned: check if the audio is: 44.1kHz, 16
bit, WAV pcm (i.e. with the program MediaInfo). This is CD standard.
Maybe 24bits work as well.
Do you have this problem at playback or after you have rendered the
video out?
BTW: you are on Linux?
Eugen
Am 26.08.2018 um 22:28 schrieb johnar1:
Eugen, would you mind being a little more specific on what you meant
by 44.1khz audio and 60FPS video interfering with each other over
time, which causes clicks? I have searched everywhere on google but
could not find anything.
Is there a solution for this problem apart from converting every audio
track to 48khz?
Switching the 60FPS profile to 25FPS and rendering the audio produces
no clicks, but the audio has multiple blank parts and is unusable.
Hope you can give a little more insight in this matter.
Thanks a bunch!
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‐‐‐‐‐‐‐ Original Message ‐‐‐‐‐‐‐
On August 21, 2018 8:53 PM, Eugen Mohr <eugen.m...@gmx.net> wrote:
Hi John
It comes 2 things to my mind:
- Do you cut the audio at the zero point? In Audition (for
example) is a function that you can cut only at that point (when the
wave goes through zero) to avoid clicks.
- When audio frequency (i.e. 44.1kHz) and video frequency (i.e.
60fps) interfere each other after a time and from there you get
clicks. Video rendering is always video frequency driven. This would
be a FFMPEG problem.
Merlimau
Am 21.08.2018 um 19:55 schrieb johnar1:
Hey Jean, thank you for that valuable info.
I have tested the 18.08 version that you linked and unfortunately
the pops at the beginning of audio clips still occur, but I have
made an interesting discovery.
When I render the entire project, there are three pops at the
beginning of 3 clips, let's say at 01:23, 02:02 and 03:15 in the
time line.
These audio pops only come up in the rendered output, not during
playback.
When I only render a small selected zone surrounding the area where
I know the pop will be, it does not occur.
Only when I render the full project, they appear.
I have tried this with all three known audio pops that I have
spotted in the fully rendered project, and each time they disappear
when I only render a selected area around them.
The next thing I have noticed is that switching the playback
settings betwen SDL and RTAudio can affect this issue as well.
As you know me now, I will now enter full testing mode and report
back to you with a more detailed analysis.
I will compile the latest melt, ffmpeg and co in order to provide a
full report, but I will use the AppImage versio 18.8.0 which you
have suggested.
Anything else I should consider?
Best regards,
John
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‐‐‐‐‐‐‐ Original Message ‐‐‐‐‐‐‐
On August 20, 2018 10:23 AM, Jean-Baptiste Mardelle
<j...@kdenlive.org> wrote:
On 18.08.2018 14:55, johnar1 wrote:
Hey Jean and guys!
Hello Johnar!
I have uncovered a new problem with the latest stable AppImage
18.04.1 release of kdenlive which is very troublesome.
Randomly, kdenlive will cause a "click" or "pop" sound at the
beginning of an audio track. I have observed that this happens the
most when two audio tracks are overlapping or a cut has been made
at the beginning of the a clip.
I have also found that audio pops disappear in the same footage
disappear when switching from SDL to RTAudio in the settings.
I am using a fresh install of Kubuntu 18.04 with updates and
Mlt and ffmpeg versions all from the Appimage, so this has to be a
thing in kdenlive or maybe the latest Alsa / Pulseaudio package?
I have tried some stuff suggested in forums such as exporting only
the audio in wav, but without luck.
I have just uploaded the 18.08.0 AppImage containing the latest
MLT. Could you check if the problem still happens ?
It is available here:
https://files.kde.org/kdenlive/release/kdenlive-18.08.0-x86_64.AppImage.mirrorlist
Thanks for your feedback.
Jean-Baptiste
Any ideas?
Regards
‐‐‐‐‐‐‐ Original Message ‐‐‐‐‐‐‐
On July 26, 2018 9:20 AM, Jean-Baptiste Mardelle <j...@kdenlive.org>
wrote:
On 23.07.2018 00:21, Juku Trump wrote:
Hi,
Hello Juku!
Thanks a lot for your contribution and sorry for my late reply.
Your help is very welcome. I have now merged your contribution.
Regarding the tests, they need some work and currently don't all
pass and crash. We need to work on that.
Regarding other tasks, we really need to make a list of UI
improvements that could be done without too much knowledge of the
whole code. I will try to spend some time on it tomorrow, help is
welcome. But basically, if there is any UI related thing that you
want to improve, feel free to ask and we can guide you if needed.
Best regards,
Jean-Baptiste
My name is Juku. I am a film hobbyist and I have been using
Kdenlive for about 8 years. As I'm also a developer, I thought I
would try my hand on contributing to Kdenlive.
I have mostly been a web developer so far, so I do not have much
experience with C++ (except for some tutorials) and I have never
done any Qt development.
I viewed the "Junior Jobs" section in Kdenlive Development
Information page and tried to fix #384511 for start ("New
project window does not fit to laptop screen (1366x768)").
Thanks to a hint by Christoph Feck in the comments below that
bug, I got it fixed and submitted the patch (D14281
<https://phabricator.kde.org/D14281>) for review.
Currently I'm having some trouble with the automated tests.
Should they succeed in their current state or are there some
known problems with them?
It would be helpful if someone would suggest some other tasks
which I could start with.
Thanks,
Juku