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> On 4. Jan 2020, at 10:01, Ben Cooksley <bcooks...@kde.org> wrote: > > On Sat, Jan 4, 2020 at 9:37 PM Thomas Friedrichsmeier > <thomas.friedrichsme...@ruhr-uni-bochum.de> wrote: >> >> Ok, some first answers to myself: >> >>> On Fri, 3 Jan 2020 11:20:14 +0100 >>> Thomas Friedrichsmeier <thomas.friedrichsme...@ruhr-uni-bochum.de> >>> wrote: >>> Two basic questions on Mac: >>> 1) What is the minimum version of MacOS that can reasonably be >>> expected to work for using craft / binary-factory compiled packages? >> >> The compiled packages seem to require MacOS 10.14 (Mojave) or higher. >> Which is not really ideal, as the older versions still have a >> significant market share. >> >> I guess that won't be easy to fix, but let me just say that, going >> forward, I hope the MacOS builder will not be upgraded until that >> becomes absolutely necessary. We have code for limiting the requirements but it's inactive... > > Given the issues people have had with the latest version of MacOS > (Catalina) I don't intend on updating it anytime soon. > We were forced to upgrade if memory serves by requirements in Qt > itself, so that is a limiting factor to a certain extent. > > I'm a bit surprised that we're not able to target older versions of > MacOS though even though we're running on a newer version ourselves > (all our Windows builds are done on Win 10 machines, yet the final > product can be run fine on Windows 7) > >> >>> 2) Is there any chance of getting signed installers on Mac? That seems >>> to be the only thing missing from a really smooth installation >>> experience. >> >> I see that craft already has code for signing, but apparently it is not >> (currently) used on the binary-factory. Could that be changed? > > Doesn't this require an Apple Developer ID? > > Note that even signing doesn't help on Catalina, as I believe that > started requiring all applications to be notarised by Apple. > Yes.... >> >> Regards >> Thomas > > Regards, > Ben