On Sat, Jan 4, 2020 at 9:37 PM Thomas Friedrichsmeier <thomas.friedrichsme...@ruhr-uni-bochum.de> wrote: > > Ok, some first answers to myself: > > On Fri, 3 Jan 2020 11:20:14 +0100 > Thomas Friedrichsmeier <thomas.friedrichsme...@ruhr-uni-bochum.de> > wrote: > > Two basic questions on Mac: > > 1) What is the minimum version of MacOS that can reasonably be > > expected to work for using craft / binary-factory compiled packages? > > The compiled packages seem to require MacOS 10.14 (Mojave) or higher. > Which is not really ideal, as the older versions still have a > significant market share. > > I guess that won't be easy to fix, but let me just say that, going > forward, I hope the MacOS builder will not be upgraded until that > becomes absolutely necessary.
Given the issues people have had with the latest version of MacOS (Catalina) I don't intend on updating it anytime soon. We were forced to upgrade if memory serves by requirements in Qt itself, so that is a limiting factor to a certain extent. I'm a bit surprised that we're not able to target older versions of MacOS though even though we're running on a newer version ourselves (all our Windows builds are done on Win 10 machines, yet the final product can be run fine on Windows 7) > > > 2) Is there any chance of getting signed installers on Mac? That seems > > to be the only thing missing from a really smooth installation > > experience. > > I see that craft already has code for signing, but apparently it is not > (currently) used on the binary-factory. Could that be changed? Doesn't this require an Apple Developer ID? Note that even signing doesn't help on Catalina, as I believe that started requiring all applications to be notarised by Apple. > > Regards > Thomas Regards, Ben