Am 18.05.2011, 23:59 Uhr, schrieb Stefan Majewsky <stefan.majew...@googlemail.com>:
> Now that I actually think about this consciously: Hugo, might it make > sense to disable window grabbing completely for everything that is a > QGraphicsView or a KGameCanvas? At least QGraphicsView is added explicitly (and i assume KGameCanvas is just one?!) I thought different for Bespin, and think (NOT "know") that the reason QGraphicsView was added in the first place because some applications tend to "abuse" it for "normal" window purposes (what's usually pretty pointless) On the other hand i also think that the ability to drag a window from kpat's canvas is less critical, the annoying aspect might be to maybe not really know when this happens. Eg. kpat has no hover feedback for the cards (not even a cursor shape change) - so it relies on the pre-knowledge assumption that one can and is supposed to drag the card - and they're not just part of the fancy input. Not sure, but i guess adding a feedback there might make this less a case (and I continue to believe that misclicks are a general issue and should not occur if any avoidable) > changed such that _kde_no_window_grab behavior is enforced on > QGraphicsView-derived widgets, possibly by setting _kde_no_window_grab > during polishing. Superfluous, see above (but also a minor tech detail ;-) Cheers, Thomas >> Visit http://mail.kde.org/mailman/listinfo/kde-devel#unsub to unsubscribe <<