https://bugs.kde.org/show_bug.cgi?id=361154

--- Comment #47 from Bob Wya <bob.mt....@gmail.com> ---
Created attachment 98397
  --> https://bugs.kde.org/attachment.cgi?id=98397&action=edit
pkill -9 kwin_x11  ; DISPLAY=:0 kwin_x11 --replace &>~/kwin_x11_oxygen.txt &

(In reply to Martin Gräßlin from comment #46)
> Thanks Bob,
> 
> though Plastik doesn't have shadows, so maybe that's just an effect of
> having less large shadows. Maybe give a try with a downloaded theme which
> has shadows?

Martin,
I was planning to try try the Oxygen decoration theme last night (which I've
got installed already) - but owing to tiredness I'd get round to it :-) . I
presume that would be a valid test (since the Oxygen decorations have
configurable shadowing)??!

After running the test game, with the Oxygen decorations, the Kwin compositor
appears to restart correctly and the shadowing is restored - without visible
glitches. I've set the active Window setup with a lurid (!!)/ large purple
shadow - so it'd be pretty obvious if this was broken. I've attached the log
for kwin_x11 whilst running the game with the Oxygen theme...

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