https://bugs.kde.org/show_bug.cgi?id=361154
--- Comment #47 from Bob Wya <bob.mt....@gmail.com> --- Created attachment 98397 --> https://bugs.kde.org/attachment.cgi?id=98397&action=edit pkill -9 kwin_x11 ; DISPLAY=:0 kwin_x11 --replace &>~/kwin_x11_oxygen.txt & (In reply to Martin Gräßlin from comment #46) > Thanks Bob, > > though Plastik doesn't have shadows, so maybe that's just an effect of > having less large shadows. Maybe give a try with a downloaded theme which > has shadows? Martin, I was planning to try try the Oxygen decoration theme last night (which I've got installed already) - but owing to tiredness I'd get round to it :-) . I presume that would be a valid test (since the Oxygen decorations have configurable shadowing)??! After running the test game, with the Oxygen decorations, the Kwin compositor appears to restart correctly and the shadowing is restored - without visible glitches. I've set the active Window setup with a lurid (!!)/ large purple shadow - so it'd be pretty obvious if this was broken. I've attached the log for kwin_x11 whilst running the game with the Oxygen theme... -- You are receiving this mail because: You are watching all bug changes.