TIN people, I think you should continue to work from the base of Paul's code. The Waterbug code is based on the Quadedge data structure. I think it would be cleaner to use a Triangle-based data structure, like Paul's does.
For Constrained Delaunay, have a look at Triangle by Jonathan Shewchuck. It's the gold standard of CDT work. Porting it is not for the faint-hearted, though. M Stefan Steiniger wrote: > I send you the slides in an extra email, > > about the code we need to ask Martin. I am actually not sure how much of > the stuff he did within postgis, due to the memory limitations of JUMP. > > Stefan > > ------------------------------------------------------------------------- > Check out the new SourceForge.net Marketplace. > It's the best place to buy or sell services for > just about anything Open Source. > http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace > _______________________________________________ > Jump-pilot-devel mailing list > Jump-pilot-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/jump-pilot-devel > > -- Martin Davis Senior Technical Architect Refractions Research, Inc. (250) 383-3022 ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace _______________________________________________ Jump-pilot-devel mailing list Jump-pilot-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/jump-pilot-devel