rkhachatryan commented on code in PR #21981:
URL: https://github.com/apache/flink/pull/21981#discussion_r1112741455


##########
flink-runtime/src/main/java/org/apache/flink/runtime/scheduler/adaptive/allocator/SlotSharingSlotAllocator.java:
##########
@@ -121,16 +133,13 @@ public Optional<VertexParallelismWithSlotSharing> 
determineParallelism(
                             slotSharingGroupParallelism.get(
                                     slotSharingGroup.getSlotSharingGroupId()));
 
-            final Iterable<ExecutionSlotSharingGroup> 
sharedSlotToVertexAssignment =
+            final List<ExecutionSlotSharingGroup> sharedSlotToVertexAssignment 
=
                     createExecutionSlotSharingGroups(vertexParallelism);
 
-            for (ExecutionSlotSharingGroup executionSlotSharingGroup :
-                    sharedSlotToVertexAssignment) {
-                final SlotInfo slotInfo = slotIterator.next();
-
-                assignments.add(
-                        new 
ExecutionSlotSharingGroupAndSlot(executionSlotSharingGroup, slotInfo));
-            }
+            SlotAssigner.AssignmentResult result =
+                    slotAssigner.assignSlots(freeSlots, 
sharedSlotToVertexAssignment);
+            assignments.addAll(result.assignments);
+            freeSlots = result.remainingSlots;

Review Comment:
   Because `assignSlots` is called in a loop, and internally iterates over the 
`freeSlots`, the complexity here is suboptimal. Lower-priority slots are added 
over and over into the queue inside `assignSlots`, resulting in quadratic 
complexity.
   
   I was thinking about making free slots part of `SlotAssigner` state (passed 
into constructor).
   
   WDYT @dmvk ?



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