Congrats on you ultimate success  on this :D

--Tei

On 4 August 2012 at 19:03, Stephen LARROQUE <lrq3...@gmail.com> wrote:

> Hello,
>
> There's no server-side demo recording facility inside standard ioquake3
> code, but there are several projects that aims to do that.
>
> I recently done one myself recently, you can find it here:
> https://github.com/lrq3000/openarena_engine_serversidedemos/tree/latest
>
> And about other similar projects, I've made a full report and discussion
> here:
> http://openarena.ws/board/index.php?topic=4437.msg42707#msg42707
>
> Regards,
> Stephen Larroque
>
> 2012/7/17 Tei <oscar.vi...@gmail.com>
>
>> On 17 July 2012 15:24, Him Mee <eeeeee...@yahoo.com> wrote:
>> > Hello,
>> > I need help, any ideas anyone?
>> >
>>
>> I am a lurker on this mail list, and not a participant,and I have
>> never look into quake3 much. Are you sure your problem is not already
>> solved in the different tutorials and stuff like that?
>>
>> You may look at the command that normally record games serverside,
>> then look what flag is activating. Find where it is defined, and make
>> it true by default.  Then recompile, and... TADAA... you have a
>> ioquake3 binary that record all games by default.  But that would not
>> be cool enough, you probably want to find where the name of the record
>> file is defined, and put there a timestamp (perhaps mapname_Yms ).
>>
>> I dont think this will be usefull to you, but maybe will make you
>> describe more details of your problem.
>>
>> --
>> --
>> ℱin del ℳensaje.
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>
>
>
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