Congrats on you ultimate success on this :D --Tei
On 4 August 2012 at 19:03, Stephen LARROQUE <lrq3...@gmail.com> wrote: > Hello, > > There's no server-side demo recording facility inside standard ioquake3 > code, but there are several projects that aims to do that. > > I recently done one myself recently, you can find it here: > https://github.com/lrq3000/openarena_engine_serversidedemos/tree/latest > > And about other similar projects, I've made a full report and discussion > here: > http://openarena.ws/board/index.php?topic=4437.msg42707#msg42707 > > Regards, > Stephen Larroque > > 2012/7/17 Tei <oscar.vi...@gmail.com> > >> On 17 July 2012 15:24, Him Mee <eeeeee...@yahoo.com> wrote: >> > Hello, >> > I need help, any ideas anyone? >> > >> >> I am a lurker on this mail list, and not a participant,and I have >> never look into quake3 much. Are you sure your problem is not already >> solved in the different tutorials and stuff like that? >> >> You may look at the command that normally record games serverside, >> then look what flag is activating. Find where it is defined, and make >> it true by default. Then recompile, and... TADAA... you have a >> ioquake3 binary that record all games by default. But that would not >> be cool enough, you probably want to find where the name of the record >> file is defined, and put there a timestamp (perhaps mapname_Yms ). >> >> I dont think this will be usefull to you, but maybe will make you >> describe more details of your problem. >> >> -- >> -- >> ℱin del ℳensaje. >> _______________________________________________ >> ioquake3 mailing list >> ioquake3@lists.ioquake.org >> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org >> By sending this message I agree to love ioquake3 and libsdl. > > > > _______________________________________________ > ioquake3 mailing list > ioquake3@lists.ioquake.org > http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org > By sending this message I agree to love ioquake3 and libsdl. > -- -- ℱin del ℳensaje.
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