Hello,

There's no server-side demo recording facility inside standard ioquake3
code, but there are several projects that aims to do that.

I recently done one myself recently, you can find it here:
https://github.com/lrq3000/openarena_engine_serversidedemos/tree/latest

And about other similar projects, I've made a full report and discussion
here:
http://openarena.ws/board/index.php?topic=4437.msg42707#msg42707

Regards,
Stephen Larroque

2012/7/17 Tei <oscar.vi...@gmail.com>

> On 17 July 2012 15:24, Him Mee <eeeeee...@yahoo.com> wrote:
> > Hello,
> > I need help, any ideas anyone?
> >
>
> I am a lurker on this mail list, and not a participant,and I have
> never look into quake3 much. Are you sure your problem is not already
> solved in the different tutorials and stuff like that?
>
> You may look at the command that normally record games serverside,
> then look what flag is activating. Find where it is defined, and make
> it true by default.  Then recompile, and... TADAA... you have a
> ioquake3 binary that record all games by default.  But that would not
> be cool enough, you probably want to find where the name of the record
> file is defined, and put there a timestamp (perhaps mapname_Yms ).
>
> I dont think this will be usefull to you, but maybe will make you
> describe more details of your problem.
>
> --
> --
> ℱin del ℳensaje.
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