Hello, There's no server-side demo recording facility inside standard ioquake3 code, but there are several projects that aims to do that.
I recently done one myself recently, you can find it here: https://github.com/lrq3000/openarena_engine_serversidedemos/tree/latest And about other similar projects, I've made a full report and discussion here: http://openarena.ws/board/index.php?topic=4437.msg42707#msg42707 Regards, Stephen Larroque 2012/7/17 Tei <oscar.vi...@gmail.com> > On 17 July 2012 15:24, Him Mee <eeeeee...@yahoo.com> wrote: > > Hello, > > I need help, any ideas anyone? > > > > I am a lurker on this mail list, and not a participant,and I have > never look into quake3 much. Are you sure your problem is not already > solved in the different tutorials and stuff like that? > > You may look at the command that normally record games serverside, > then look what flag is activating. Find where it is defined, and make > it true by default. Then recompile, and... TADAA... you have a > ioquake3 binary that record all games by default. But that would not > be cool enough, you probably want to find where the name of the record > file is defined, and put there a timestamp (perhaps mapname_Yms ). > > I dont think this will be usefull to you, but maybe will make you > describe more details of your problem. > > -- > -- > ℱin del ℳensaje. > _______________________________________________ > ioquake3 mailing list > ioquake3@lists.ioquake.org > http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org > By sending this message I agree to love ioquake3 and libsdl.
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