> it doesn't really matter, it's far easier prevent people from connecting by
> tying up all the free slots (google q3fill).
>
>
>
I already have that patched in my ioquake3-server branch.  I actually have 2
things:
1. If a certain server cvar is set, limit the number of "connect" packets
from a single IP address to a rate of 4 every six seconds.
2. A new server cvar defines the maximum number of players that can connect
form a single IP address.  I usually have this set to 2 or 3.

These patches at least partially fix the problem you mention.
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