On Fri, Jun 4, 2010 at 9:41 PM, Patrick Baggett <baggett.patr...@gmail.com> wrote: > I had an issue with OP_BLOCK_COPY on SGI/MIPS. I replaced it with an > equivalent memcpy() and fixed all alignment issues. Maybe it would be > appropriate for win64 as well? > > Patrick > > On Thu, Jun 3, 2010 at 1:53 PM, Michael Menegakis <arx...@gmail.com> wrote: >> >> On Mon, May 17, 2010 at 5:15 PM, Ludwig Nussel <ludwig.nus...@suse.de> >> wrote: >> > Michael Menegakis wrote: >> >> Out of encyclopedic curiosity, why does it push a register twice? What >> >> does it fix? Does it avoid a bug, or makes it faster? Does it apply to >> >> all games? >> > >> > OP_BLOCK_COPY pushed an odd number of values causing stack >> > misalignment which lead to crashes with 64bit wine. Just pushing >> > another register is one way to fix that. I doubt it's the last fix >> > in that direction but it at least makes wine run ioq3 a little bit >> > further. It's already able to play the intro movie. >> >> And the last one? :D >> _______________________________________________ >> ioquake3 mailing list >> ioquake3@lists.ioquake.org >> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org >> By sending this message I agree to love ioquake3 and libsdl. > > > _______________________________________________ > ioquake3 mailing list > ioquake3@lists.ioquake.org > http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org > By sending this message I agree to love ioquake3 and libsdl. >
Is this code available somewhere? It'd be neat to see. Matt _______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.