π On Fri, Jun 24, 2022, 12:37 PM Joshua Ashton <[email protected]> wrote:
> It is unintentional for it to do anything on the client. There would be > no purpose to a client ignoring disconnect messages from a server. > > As mentioned earlier in the thread, this will be fixed in the next update. > > - Joshie πΈβ¨ > > On 6/24/22 16:31, Arron Vinyard wrote: > > tl;dr if possible, it would be ideal if client side default is 1 and > > server default is 0 > > > > On Fri, Jun 24, 2022, 12:30 PM Arron Vinyard <[email protected] > > <mailto:[email protected]>> wrote: > > > > The difference that I understand between the client and the server > > convar is when the client sets it to 1, they will receive the reason > > from the server. when the server sets the convar to 1, they will > > receive reasons from the client. > > > > On Fri, Jun 24, 2022, 12:27 PM Arron Vinyard <[email protected] > > <mailto:[email protected]>> wrote: > > > > It would make sense to me for client to always be able to > > receive server disconnect reasons, since the issue was in > > clients sending reasons to the server. so if the issue has not > > been resolved directly, then the servers shouldn't receive > > messages from clients by default. If server owners need the > > reason, they can still retrieve one from the player disconnect > > event. > > > > On Fri, Jun 24, 2022, 12:00 PM Tohru Adachi <[email protected] > > <mailto:[email protected]>> wrote: > > > > I've just done more testing myself on one of my live servers > > and I'm > > more sure this is meant to be a client convar as it's only > > showing when > > the client is setting to 1. > > > > When both client and server are at 0, returned value is > > generic d/c message. > > When client is at 0 and server is at 1, returned value is > > generic d/c > > message. > > when client is at 1 and server is at 0, returned value is > > kick message > > as specified by admin. > > When client is at 1 and server is at 1, returned value is > > kick message > > as specified by admin. > > > > Keep in mind I'm going off of a server with SourceMod > > installed, where > > the KickClient() function can pass a custom disconnect > > reason, and I'm > > not 100% still, based on the rather vague description of > > "Show client > > disconnect reason" as it's not clear if it's intended for > > use by a > > server operator or client as there's no toggle in the > > settings menu (or > > adv. settings) for it on the client's end. > > > > ---- > > 5DE7 65CE F99A B8FB 62A3 > > 6613 A792 D15F DA9E F531 > > > > > > -------- Original Message -------- > > From: Alex - osyu at pm.me <http://pm.me> (via hlds list) > > [mailto:[email protected] > > <mailto:[email protected]>] > > Sent: Friday, June 24, 2022, 2:10 PM > > To: [email protected] > > <mailto:[email protected]>, > [email protected] > > Subject: [hlds] Re: [hlds_announce] Mandatory Team Fortress > > 2 update > > released > > > > On Friday, June 24th, 2022 at 9:01 AM, Weasel [F&M] > > <[email protected]> wrote: > > So if I can correctly from the discussion so far in this > > thread, setting > > net_disconnect_reason on server side, is basically just for > > the purpose > > of having the reason show up in the server side logs? > > > > Yes, also to show in chat to other players. It was never > > supposed to be a > > client-side var according to its description (and to > > Joshua's replies in > > here), it affecting the client was an oversight. > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, > > please visit: > > https://list.valvesoftware.com/ > > <https://list.valvesoftware.com/> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, > > please visit: > > https://list.valvesoftware.com/ > > <https://list.valvesoftware.com/> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com <https://list.valvesoftware.com>/ > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/ > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/

