The difference that I understand between the client and the server convar
is when the client sets it to 1, they will receive the reason from the
server. when the server sets the convar to 1, they will receive reasons
from the client.

On Fri, Jun 24, 2022, 12:27 PM Arron Vinyard <[email protected]> wrote:

> It would make sense to me for client to always be able to receive server
> disconnect reasons, since the issue was in clients sending reasons to the
> server. so if the issue has not been resolved directly, then the servers
> shouldn't receive messages from clients by default. If server owners need
> the reason, they can still retrieve one from the player disconnect event.
>
> On Fri, Jun 24, 2022, 12:00 PM Tohru Adachi <[email protected]> wrote:
>
>> I've just done more testing myself on one of my live servers and I'm
>> more sure this is meant to be a client convar as it's only showing when
>> the client is setting to 1.
>>
>> When both client and server are at 0, returned value is generic d/c
>> message.
>> When client is at 0 and server is at 1, returned value is generic d/c
>> message.
>> when client is at 1 and server is at 0, returned value is kick message
>> as specified by admin.
>> When client is at 1 and server is at 1, returned value is kick message
>> as specified by admin.
>>
>> Keep in mind I'm going off of a server with SourceMod installed, where
>> the KickClient() function can pass a custom disconnect reason, and I'm
>> not 100% still, based on the rather vague description of "Show client
>> disconnect reason" as it's not clear if it's intended for use by a
>> server operator or client as there's no toggle in the settings menu (or
>> adv. settings) for it on the client's end.
>>
>>            ----
>> 5DE7 65CE F99A B8FB 62A3
>> 6613 A792 D15F DA9E F531
>>
>>
>> -------- Original Message --------
>> From: Alex - osyu at pm.me (via hlds list)
>> [mailto:[email protected]]
>> Sent: Friday, June 24, 2022, 2:10 PM
>> To: [email protected], [email protected]
>> Subject: [hlds]  Re: [hlds_announce] Mandatory Team Fortress 2 update
>> released
>>
>> On Friday, June 24th, 2022 at 9:01 AM, Weasel [F&M]
>> <[email protected]> wrote:
>> So if I can correctly from the discussion so far in this thread, setting
>> net_disconnect_reason on server side, is basically just for the purpose
>> of having the reason show up in the server side logs?
>>
>> Yes, also to show in chat to other players. It was never supposed to be a
>> client-side var according to its description (and to Joshua's replies in
>> here), it affecting the client was an oversight.
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