I don't think that's how that works. Would need to be seperate ConVars then.







---- On Fri, 24 Jun 2022 09:31:50 -0700 Arron Vinyard <[email protected]> 
wrote ---



tl;dr if possible, it would be ideal if client side default is 1 and server 
default is 0


On Fri, Jun 24, 2022, 12:30 PM Arron Vinyard <mailto:[email protected]> wrote:

The difference that I understand between the client and the server convar is 
when the client sets it to 1, they will receive the reason from the server. 
when the server sets the convar to 1, they will receive reasons from the client.


On Fri, Jun 24, 2022, 12:27 PM Arron Vinyard <mailto:[email protected]> wrote:

It would make sense to me for client to always be able to receive server 
disconnect reasons, since the issue was in clients sending reasons to the 
server. so if the issue has not been resolved directly, then the servers 
shouldn't receive messages from clients by default. If server owners need the 
reason, they can still retrieve one from the player disconnect event.


On Fri, Jun 24, 2022, 12:00 PM Tohru Adachi <mailto:[email protected]> wrote:

I've just done more testing myself on one of my live servers and I'm 
 more sure this is meant to be a client convar as it's only showing when 
 the client is setting to 1.
 
 When both client and server are at 0, returned value is generic d/c message.
 When client is at 0 and server is at 1, returned value is generic d/c 
 message.
 when client is at 1 and server is at 0, returned value is kick message 
 as specified by admin.
 When client is at 1 and server is at 1, returned value is kick message 
 as specified by admin.
 
 Keep in mind I'm going off of a server with SourceMod installed, where 
 the KickClient() function can pass a custom disconnect reason, and I'm 
 not 100% still, based on the rather vague description of "Show client 
 disconnect reason" as it's not clear if it's intended for use by a 
 server operator or client as there's no toggle in the settings menu (or 
 adv. settings) for it on the client's end.
 
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 -------- Original Message --------
 From: Alex - osyu at http://pm.me (via hlds list) 
 [mailto:mailto:[email protected]]
 Sent: Friday, June 24, 2022, 2:10 PM
 To: mailto:[email protected], mailto:[email protected]
 Subject: [hlds]  Re: [hlds_announce] Mandatory Team Fortress 2 update 
 released
 
 On Friday, June 24th, 2022 at 9:01 AM, Weasel [F&M] 
 <mailto:[email protected]> wrote:
 So if I can correctly from the discussion so far in this thread, setting 
 net_disconnect_reason on server side, is basically just for the purpose 
 of having the reason show up in the server side logs?
 
 Yes, also to show in chat to other players. It was never supposed to be a
 client-side var according to its description (and to Joshua's replies in
 here), it affecting the client was an oversight.
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