Correct - accounts were limited to being able to a maximum of 15 points per
day to a server's score, so normal server seeding (or even using a bunch of
alt accounts like you described) should not have influenced a server's
score more than an insignificant amount.

>From all appearances, it looks to me that the system was not working as
intended at all. If memory serves, the scoring system was supposed to allow
the "high" scoring servers to naturally receive more and more quickplay
traffic as time went on, while poor scoring servers would eventually drop
off the map.....but it looks like the server scores weren't taken into
account at all.


On Wed, Jun 4, 2014 at 4:13 PM, 1nsane <[email protected]> wrote:

> That wasn't the reason. The scoring system was bad to begin with.
>
> There is a limit to how many points an account can give. So having the
> same 23 "people" shouldn't influence it. Then if the real players were
> leaving after seeing those fake players the score should drop.
>
> I had servers that were really popular for years and that didn't matter.
> Someone put up a bunch of servers with fakes in the area and quickplay
> sends them traffic first.  Not a very good system. The score was nearly
> meaningless.
>
>
>
>
> On Wed, Jun 4, 2014 at 3:35 PM, Ross Bemrose <[email protected]> wrote:
>
>> That one's easy... they used real Steam accounts to act as bots to always
>> have a presence on their server.
>>
>> If you have, say, 23 or 31 accounts always connected to your server, the
>> server's score ends up being very high.
>>
>> On Wed, Jun 4, 2014 at 1:50 PM, E. Olsen <[email protected]> wrote
>>
>>>
>>> On a side note, I would also like to know why the "server scoring"
>>> system (apparently) didn't work, and why it wasn't more effectively used to
>>> weed out all the bad apples in the first place.
>>>
>>>
>>>
>> --
>> Ross Bemrose
>>
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