That wasn't the reason. The scoring system was bad to begin with. There is a limit to how many points an account can give. So having the same 23 "people" shouldn't influence it. Then if the real players were leaving after seeing those fake players the score should drop.
I had servers that were really popular for years and that didn't matter. Someone put up a bunch of servers with fakes in the area and quickplay sends them traffic first. Not a very good system. The score was nearly meaningless. On Wed, Jun 4, 2014 at 3:35 PM, Ross Bemrose <[email protected]> wrote: > That one's easy... they used real Steam accounts to act as bots to always > have a presence on their server. > > If you have, say, 23 or 31 accounts always connected to your server, the > server's score ends up being very high. > > On Wed, Jun 4, 2014 at 1:50 PM, E. Olsen <[email protected]> wrote > >> >> On a side note, I would also like to know why the "server scoring" system >> (apparently) didn't work, and why it wasn't more effectively used to weed >> out all the bad apples in the first place. >> >> >> > -- > Ross Bemrose > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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