SO - we're a little over a week into this, and here's what we've noticed:
Our 32-player and custom servers are doing relatively fine (although they 
certainly take longer to fill up in the morning, and empty out much earlier at 
night), but it is our 24-slot vanilla servers that are really suffering. They 
still fill up, but only stay full for about 1/3 of the time they normally did 
(all had/have high scores according to the system as well). At this point, if 
the traffic to the Vanilla servers continue to decline, I can see us turning 
them off all together in 6-8 weeks or so.
The tragedy with that is that players who want to play Vanilla, but don't wish 
to deal the non-Administered Valve servers filled with low-skilled, screaming, 
12 year-olds (not to mention all the rampant hackers) are going to start 
running out of places to play, and I can't see that being good for the game in 
the long run.
I suppose my biggest issue with this drastic action that Valve has taken is the 
fact that not only could it have been prevented, but that they took no steps to 
do so in the first place.
For example, in Fletcher's quoted response above, he states that "But the 
player experience was really bad and we felt it called for some immediate 
action." That's all well and good, but here's the problem - they never clearly 
defined what they considered a "bad experience".
Now, I'm sure we can all guess what they mean (the truly terrible video/audio 
ads, the "pay to win" premium crap, etc.), but since they never clearly stated 
"these are things we don't want in Quickplay" , they've taken this heavy-handed 
approach to enforce a code of conduct that they were NEVER clear about in the 
first place.
Don't get me wrong - I think Pinion Ads (and their ilk) and all the "pay to 
win" servers have absolutely NO PLACE in quickplay, and never should have been 
allowed to flourish in the first place - but again....when Valve sits back for 
over a year while this is all happening, allows it to not only continue, but 
grow -  all without ever coming out with a well-defined, documented policy that 
says "none of this, this or this on qucikplay enabled servers", only to then 
apply a blanket "punishment" that lumnps all the "good" server operators who 
have NEVER run any of that crap in with all the "bad", then they are not only 
enforcing a set of rules that DID NOT AND STILL DO NOT EXIST, but they are 
doing so in such a blunt, ham fisted way as to hurt the very game they are 
trying to "save".
Why not, instead, simply do the right thing? Why not come out with a revised 
Quickplay policy that is stricter and more clear as to what they DO want in 
quickplay, and simply tell server operators that they have X amount of days to 
comply, or be thrown out of quickplay permanently?
As it stands - this drastic action is tantamount to penalizing people for 
law(s) that are not even on the books, and grouping all "non-offenders" in with 
the "offenders" simply because they do not wish to take the time and effort to 
do the right thing.
When it comes to gaming, I've always thought of Valve as the "smartest guys in 
the room", and this is, quite frankly, not worthy of them. It is choosing an 
easy wrong over a hard right, and it needs to be fixed in days, not months.
Do the right thing, Valve - you're better than this.                            
          
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