Why do people keep bringing Pinion up? It has nothing to do with this.
Pinion hosts OFFICIAL servers for CS:GO and L4D2 (yes with ads). Pinion
requested HTML5 and that happened too. They wouldn't be partners if Pinion
did something wrong.

The actions taken by valve were never against Pinion or servers running
Pinion. But rather against those who spammed ads (Pinion doesn't allow this
and there's more than one place to get ads from) and used
fakeplayers/exploits to force ads on players.


On Wed, Feb 5, 2014 at 9:06 AM, Jason Tango <[email protected]> wrote:

> SO - we're a little over a week into this, and here's what we've noticed:
>
> Our 32-player and custom servers are doing relatively fine (although they
> certainly take longer to fill up in the morning, and empty out much earlier
> at night), but it is our 24-slot vanilla servers that are really suffering.
> They still fill up, but only stay full for about 1/3 of the time they
> normally did (all had/have high scores according to the system as well). At
> this point, if the traffic to the Vanilla servers continue to decline, I
> can see us turning them off all together in 6-8 weeks or so.
>
> The tragedy with that is that players who want to play Vanilla, but don't
> wish to deal the non-Administered Valve servers filled with low-skilled,
> screaming, 12 year-olds (not to mention all the rampant hackers) are going
> to start running out of places to play, and I can't see that being good for
> the game in the long run.
>
> I suppose my biggest issue with this drastic action that Valve has taken
> is the fact that not only could it have been prevented, *but that they
> took no steps to do so in the first place.*
>
> For example, in Fletcher's quoted response above, he states that "*But
> the player experience was really bad and we felt it called for some
> immediate action.*" That's all well and good, but here's the problem -
> they never clearly defined what they considered a "bad experience".
>
> Now, I'm sure we can all *guess* what they mean (the truly terrible
> video/audio ads, the "pay to win" premium crap, etc.), but since they never
> clearly stated "these are things we don't want in Quickplay" , they've
> taken this heavy-handed approach to enforce a code of conduct that they
> were *NEVER clear about in the first place*.
>
> Don't get me wrong - I think Pinion Ads (and their ilk) and all the "pay
> to win" servers have absolutely NO PLACE in quickplay, and never should
> have been allowed to flourish in the first place - but again....when Valve
> sits back for over a year while this is all happening, allows it to not
> only continue, but grow -  all without ever coming out with a well-defined,
> documented policy that says "*none of this, this or this on qucikplay
> enabled servers*", only to then apply a blanket "punishment" that lumnps
> all the "good" server operators who have NEVER run any of that crap in with
> all the "bad", then they are not only enforcing a set of rules that *DID
> NOT AND STILL DO NOT EXIST*, but they are doing so in such a blunt, ham
> fisted way as to hurt the very game they are trying to "save".
>
> Why not, instead, simply do the right thing? Why not come out with a
> revised Quickplay policy that is stricter and more clear as to what they DO
> want in quickplay, and simply tell server operators that they have X amount
> of days to comply, or be thrown out of quickplay permanently?
>
> As it stands - this drastic action is tantamount to penalizing people for
> law(s) that are not even on the books, and grouping all "non-offenders" in
> with the "offenders" simply because they do not wish to take the time and
> effort to do the right thing.
>
> When it comes to gaming, I've always thought of Valve as the "smartest
> guys in the room", and this is, quite frankly, not worthy of them. It is
> choosing an easy wrong over a hard right, and it needs to be fixed in days,
> not months.
>
> Do the right thing, Valve - you're better than this.
>
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