Correct, that WebAPI will not report out-of-date for optional updates. From: [email protected] [mailto:[email protected]] On Behalf Of Kyle Sanderson Sent: Thursday, January 30, 2014 11:50 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] GetServersAtAddress Steam API broken
It's done by hand to prevent the message from hitting servers on optional updates. There haven't been many, which is probably why this is forgotten. Kyle. On 30 Jan 2014 11:41, "Andre Müller" <[email protected]<mailto:[email protected]>> wrote: The last year I had two times (could not remind exactly) issues with the version numbers. I think it was 5 minutes after an update and the UpToDateCheck said that the server was up-to-date. Is UpToDateCheck with every mod/server synchronized? 2014-01-30 Fletcher Dunn <[email protected]<mailto:[email protected]>>: The UpToDateCheck webapi is served directly by the same server that sends out-of-date info to the gameservers. Can you clarify exactly what problems you have seen? From: [email protected]<mailto:[email protected]> [mailto:[email protected]<mailto:[email protected]>] On Behalf Of Andre Müller Sent: Thursday, January 30, 2014 10:20 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] GetServersAtAddress Steam API broken Is there also a plan to synchronize UpToDateCheck with your masterserver? Sometimes the version is updated a little bit late. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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