There definitely could be a problem, but I'll need some more specific details 
in order to investigate.  Like I say, the WebAPI is served by the very same 
servers that maintain the version numbers and send the in-game out-of-date 
message notifications, so I don't think the version numbers are out of sync.

I can see how in-game notifications might be a bit delayed compared to the 
WebAPI, for a given servers.  I'm not understanding how the in-game 
notifications would be significantly ahead of the WebAPI, though.  Could there 
be some HTTP caching going on somewhere?

From: [email protected] 
[mailto:[email protected]] On Behalf Of Andre Müller
Sent: Thursday, January 30, 2014 10:40 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] GetServersAtAddress Steam API broken

The last year I had two times (could not remind exactly) issues with the 
version numbers. I think it was 5 minutes after an update and the UpToDateCheck 
said that the server was up-to-date. Is UpToDateCheck with every mod/server 
synchronized?

2014-01-30 Fletcher Dunn 
<[email protected]<mailto:[email protected]>>:
The UpToDateCheck webapi is served directly by the same server that sends 
out-of-date info to the gameservers.

Can you clarify exactly what problems you have seen?

From: 
[email protected]<mailto:[email protected]> 
[mailto:[email protected]<mailto:[email protected]>]
 On Behalf Of Andre Müller
Sent: Thursday, January 30, 2014 10:20 AM

To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] GetServersAtAddress Steam API broken

Is there also a plan to synchronize UpToDateCheck with your masterserver? 
Sometimes the version is updated a little bit late.

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