There definitely could be a problem, but I'll need some more specific details in order to investigate. Like I say, the WebAPI is served by the very same servers that maintain the version numbers and send the in-game out-of-date message notifications, so I don't think the version numbers are out of sync.
I can see how in-game notifications might be a bit delayed compared to the WebAPI, for a given servers. I'm not understanding how the in-game notifications would be significantly ahead of the WebAPI, though. Could there be some HTTP caching going on somewhere? From: [email protected] [mailto:[email protected]] On Behalf Of Andre Müller Sent: Thursday, January 30, 2014 10:40 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] GetServersAtAddress Steam API broken The last year I had two times (could not remind exactly) issues with the version numbers. I think it was 5 minutes after an update and the UpToDateCheck said that the server was up-to-date. Is UpToDateCheck with every mod/server synchronized? 2014-01-30 Fletcher Dunn <[email protected]<mailto:[email protected]>>: The UpToDateCheck webapi is served directly by the same server that sends out-of-date info to the gameservers. Can you clarify exactly what problems you have seen? From: [email protected]<mailto:[email protected]> [mailto:[email protected]<mailto:[email protected]>] On Behalf Of Andre Müller Sent: Thursday, January 30, 2014 10:20 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] GetServersAtAddress Steam API broken Is there also a plan to synchronize UpToDateCheck with your masterserver? Sometimes the version is updated a little bit late. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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