Hi,

I am interested, too.

Regards,
FabioNery

"Pritpal Bedi" <bediprit...@hotmail.com> 
escreveu na mensagem news:22478907.p...@talk.nabble.com...
>
> Hello Everybody
>
> I am almost done with buffered console on GTWVG.
>
> By "buffered console" I mean all paint operations are
> done in memory and only final output is transferred to
> console on screen. In Clipper parlance you can
> think it synonymous as DispBegin()/DispEnd() but
> not exactly the same. Under this protocol you may
> experience a very smooth window even with verycomplx
> GUI elements, i.e., bitmaps, gradient rectangles, boxes, etc.
> No more flickering.
>
> It may need some tweaking in the existing code which
> primarily exploits overlapping windows as with
> SaveScreen() | RestScreen() mechanism. One has to
> upgrade his code to use multiple consoles. I have  a demo
> in place to show this.
>
> My question is: How many of you are using GTWVG and are
> willing to adopt to new prorocol. Believe me, it will be very
> little effort to change the exiting code but the results will be
> truely rewarding. Once this is done, I may think to port
> GTWVW in GTWVG if get a substantial number of confirmations
> which may persuade me to port GTWVW.
>
> So please post your vote here under this thread so that I could
> make up my mind to port GTWVW. Please note, the number
> must be substancial.
>
> Regards
> Pritpal Bedi
>
> -- 
> View this message in context: 
> http://www.nabble.com/GTWVG-and-Buffered-Console-tp22478907p22478907.html
> Sent from the Harbour - Dev mailing list archive at Nabble.com.
> 



_______________________________________________
Harbour mailing list
Harbour@harbour-project.org
http://lists.harbour-project.org/mailman/listinfo/harbour

Reply via email to