Hi, I am interested, too.
Regards, FabioNery "Pritpal Bedi" <bediprit...@hotmail.com> escreveu na mensagem news:22478907.p...@talk.nabble.com... > > Hello Everybody > > I am almost done with buffered console on GTWVG. > > By "buffered console" I mean all paint operations are > done in memory and only final output is transferred to > console on screen. In Clipper parlance you can > think it synonymous as DispBegin()/DispEnd() but > not exactly the same. Under this protocol you may > experience a very smooth window even with verycomplx > GUI elements, i.e., bitmaps, gradient rectangles, boxes, etc. > No more flickering. > > It may need some tweaking in the existing code which > primarily exploits overlapping windows as with > SaveScreen() | RestScreen() mechanism. One has to > upgrade his code to use multiple consoles. I have a demo > in place to show this. > > My question is: How many of you are using GTWVG and are > willing to adopt to new prorocol. Believe me, it will be very > little effort to change the exiting code but the results will be > truely rewarding. Once this is done, I may think to port > GTWVW in GTWVG if get a substantial number of confirmations > which may persuade me to port GTWVW. > > So please post your vote here under this thread so that I could > make up my mind to port GTWVW. Please note, the number > must be substancial. > > Regards > Pritpal Bedi > > -- > View this message in context: > http://www.nabble.com/GTWVG-and-Buffered-Console-tp22478907p22478907.html > Sent from the Harbour - Dev mailing list archive at Nabble.com. > _______________________________________________ Harbour mailing list Harbour@harbour-project.org http://lists.harbour-project.org/mailman/listinfo/harbour