I'd definitely love to see an A/V or graphics production team, making Guix more suitable for artists has been on my TODO list for a while, even made some tentative steps towards packaging Blender addons. Personally, I'd love to help out with testing and/or developing Blender stuff.
On Mon, 13 Jun 2022 13:38:16 +0000 Blake Shaw <bl...@sweatshoppe.org> wrote: > Hi folks, > > I'm just getting back to the list after finishing a gig, but want to > raise my hand to join both the scheme team and perhaps something like > an A/V team if folks think that would be a desirable team to put > together. I think an A/V team would look after: > > #+begin_example scheme > (gnu packages gstreamer) > (gnu packages gl) ;; Maybe games could handle this? > (gnu packages video) > (gnu packages graphics) > (gnu packages music) > #+end_example > > Which is quite a lot! So maybe some of this should be split up with > the "games" team. > > On another note, I'll be getting back to the Guile Docs soon, and > before that I plan on taking a stab at refactoring the patch > submission criteria, which I think could use some work. As it is > currently, it personally becomes a hurdle of a checklist when I want > to quickly submit a patch, which has lead me to running a hotfix > branch so that I can quickly fix an issue and move on, therefore > contributing what I should be. I think it could express all the same > requirements in less rules, making it easier to ensure what you're > handing in is in order. But I still need to take a stab at it and see. > > Best, > > On Fri, Jun 10, 2022, 03:29 Arun Isaac <arunis...@systemreboot.net> > wrote: > > > > > Hi Guix, > > > > I like the idea of teams. And, it's nice to see so many volunteers > > raise their hands! > > > > > * Rust team > > > Efraim Flashner > > > Aleksandr Vityazev > > > Arun Isaac > > > John Soo > > > Maxim Cournoyer > > > Nicolas Goaziou > > > Tobias Geerinckx-Rice > > > > However, I know very little about Rust, and I'm not a good fit for > > this team. I could easily be a part of the python, emacs lisp, > > common lisp, scheme teams, etc if necessary. > > > > But, what I'd really like is to be part of a mumi+tooling team. > > Maybe we should have such a team? > > > > Also, since we have so many ideas for teams, can we have some > > structured way to suggest teams, and add or remove them as needs > > change? > > > > Regards, > > Arun > > > >