Hi folks,

I'm just getting back to the list after finishing a gig, but want to raise
my hand to join both the scheme team and perhaps something like an A/V team
if folks think that would be a desirable team to put together. I think an
A/V team would look after:

#+begin_example scheme
 (gnu packages gstreamer)
 (gnu packages gl) ;; Maybe games could handle this?
 (gnu packages video)
 (gnu packages graphics)
 (gnu packages music)
#+end_example

Which is quite a lot! So maybe some of this should be split up with the
"games" team.

On another note, I'll be getting back to the Guile Docs soon, and before
that I plan on taking a stab at refactoring the patch submission criteria,
which I think could use some work. As it is currently, it personally
becomes a hurdle of a checklist when I want to quickly submit a patch,
which has lead me to running a hotfix branch so that I can quickly fix an
issue and move on, therefore contributing what I should be. I think it
could express all the same requirements in less rules, making it easier to
ensure what you're handing in is in order. But I still need to take a stab
at it and see.

Best,

On Fri, Jun 10, 2022, 03:29 Arun Isaac <arunis...@systemreboot.net> wrote:

>
> Hi Guix,
>
> I like the idea of teams. And, it's nice to see so many volunteers raise
> their hands!
>
> > * Rust team
> > Efraim Flashner
> > Aleksandr Vityazev
> > Arun Isaac
> > John Soo
> > Maxim Cournoyer
> > Nicolas Goaziou
> > Tobias Geerinckx-Rice
>
> However, I know very little about Rust, and I'm not a good fit for this
> team. I could easily be a part of the python, emacs lisp, common lisp,
> scheme teams, etc if necessary.
>
> But, what I'd really like is to be part of a mumi+tooling team. Maybe we
> should have such a team?
>
> Also, since we have so many ideas for teams, can we have some structured
> way to suggest teams, and add or remove them as needs change?
>
> Regards,
> Arun
>
>

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