Hi Stephen,
  Out of curiosity, were you simply going through the list one-by-one
sending messages?  Or, did you implement a more sophisticated fanout
strategy?  For example, did you break the list into sets of, say, ten
users then insert a bunch of tasks to handle the sending?



Robert






On Fri, Apr 8, 2011 at 15:33, Stephen Blum <[email protected]> wrote:
> Jamie,
>
> I have experience with what you are describing Jamie while I was
> building an IRC style chat client where multiple user are connected to
> a chat room.  When a user send a message I would loop through each
> user connected in the channel and send them a message using
> ChannelService.sendMessage().  This becomes slow as more users
> connect.  Because the Channel API does not scale with this
> broadcasting pattern, I've changed to a service that specializes in
> broadcasting called www.pubnub.com PubNub. The design pattern for
> broadcasting works great with this service.  All I need to do is
> execute one function call with the intended message and every
> connected user receives this message instantly.
>
>
> On Apr 7, 11:22 am, Jamie <[email protected]> wrote:
>> Given that the current quota for Channel creation is 95,040 per day,
>> I'm looking into building a degradation path where I would use polling
>> from the client side after a certain number of concurrent users have
>> been reached.  What I'm trying to figure out is where is cut-off point
>> should be.
>>
>> How many concurrent channel connections can GAE handle in a performant
>> manner?
>>
>> At a high level, this is how my app works:
>>
>> 1) Server receives an update from an external source.
>> 2) Server notifies each connected client via the Channel API about
>> this new update.  This is currently done in a crude way by looping
>> through all clients and sending the msg via
>> ChannelService.sendMessage().
>>
>> Given that my site is not very popular right now, it's hard for me to
>> know if GAE's Channel API can handle a large number of concurrent
>> channels.
>>
>> Does anyone have rough numbers or best practices in regards to this?
>>
>> Thanks,
>> J
>
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