Jamie,

I have experience with what you are describing Jamie while I was
building an IRC style chat client where multiple user are connected to
a chat room.  When a user send a message I would loop through each
user connected in the channel and send them a message using
ChannelService.sendMessage().  This becomes slow as more users
connect.  Because the Channel API does not scale with this
broadcasting pattern, I've changed to a service that specializes in
broadcasting called www.pubnub.com PubNub. The design pattern for
broadcasting works great with this service.  All I need to do is
execute one function call with the intended message and every
connected user receives this message instantly.


On Apr 7, 11:22 am, Jamie <[email protected]> wrote:
> Given that the current quota for Channel creation is 95,040 per day,
> I'm looking into building a degradation path where I would use polling
> from the client side after a certain number of concurrent users have
> been reached.  What I'm trying to figure out is where is cut-off point
> should be.
>
> How many concurrent channel connections can GAE handle in a performant
> manner?
>
> At a high level, this is how my app works:
>
> 1) Server receives an update from an external source.
> 2) Server notifies each connected client via the Channel API about
> this new update.  This is currently done in a crude way by looping
> through all clients and sending the msg via
> ChannelService.sendMessage().
>
> Given that my site is not very popular right now, it's hard for me to
> know if GAE's Channel API can handle a large number of concurrent
> channels.
>
> Does anyone have rough numbers or best practices in regards to this?
>
> Thanks,
> J

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