On Wed, Oct 18, 2023 at 6:09 AM Jon Watte <jwa...@gmail.com> wrote:

> Circling back to this, because it came up today again.
>
> Here's the generic function I want to write. It comes up in a lot of
> function composition, which in turn comes up in a lot of interface adapters
> and such:
>
> func maybeAssign[T any](dst *T, src T, name string) {
>     if *dst != nil { // any can't be compared with nil
>         panic(fmt.Errorf("too many %s arguments", name))
>     }
>     *dst = src
> }
>
> Using this function in each assignment, instead of inlining the four-line
> construct with panic, can save a lot of space and make code a lot more
> readable.
> The above doesn't work, because not every type can be assigned nil.
> The following also doesn't work:
>
> func maybeAssign[T comparable](dst *T, src T, name string) {
>     var zero T
>     if *dst != zero { // interface and other nillable types can't be
> compared to zero
>         panic(fmt.Errorf("too many %s arguments", name))
>     }
>     *dst = src
> }
>
> Because interface values aren't comparable. (As aren't chans, maps, etc,
> but THOSE can be jammed into various interface constructs, whereas "any
> interface" cannot, because "interface{}" doesn't actually mean "any
> interface")
>
> Let me try to answer:
>
> > Why is the *specific* split into (interfaces, pointers, slices,
> functions, maps, channels) and (numbers, booleans, strings, structs,
> arrays) a particularly important one?
>
> Because, while go tries very hard to make sure every storable type has a
> "zero value," it somehow decides that you can't necessarily COMPARE to that
> zero value.
> But the whole point of zero values is that you can tell them from non-zero
> values!
> So, the language has introduced a work-around with the concept of "I can
> compare to nil" for these reference types that aren't comparable to their
> zero value.
> But generics don't allow us to sense or make use of this, so generics
> can't express what the regular language can express. Even a very simple
> case like the above, can't currently be expressed, and this leads to more
> verbose code that's harder to read and harder to work with. (Granted, this
> is my opinion, but I'm not alone.)
>

That does not actually answer the question, though. Again, note that your
problem would be solved both by #61372
<https://github.com/golang/go/issues/61372> (you could write `if *dst !=
zero`) and by #62487 <https://github.com/golang/go/issues/62487> (you could
just write `if *dst != nil`), neither of which require you to make a
distinction between "nilable" types and "non-nilable" types. In fact, it
would make your `maybeAssign` function worse - it would be less general,
because it could only be used with a subset of types and it's not clear why
that subset is a good one.

(also, nit: channels are comparable)

If the language instead changes so that nil means "the zero value" in
> general, and it so happens that these nil-comparable types can be compared
> to nil without any particular qualification, that also solves the problem.
>

Right. That is what my question was getting at.


> That might indeed be a good solution -- but if so, it'd be nice to know
> what we can do to make that happen, and what the other opposition to that
> change might be, because that change also feels much less narrow than a
> "nil" type constraint.
>

Being "less narrow" can mean two things: It can mean "it is a more general
solution" and it can mean "it is a bigger change". The two proposals above
are a similarly big change, that are more general in the kinds of problems
they solve. So they seem better.


>
>
> Sincerely,
>
> Jon Watte
>
>
> --
> "I find that the harder I work, the more luck I seem to have." -- Thomas
> Jefferson
>
>
> On Tue, Oct 3, 2023 at 10:41 PM Axel Wagner <axel.wagner...@googlemail.com>
> wrote:
>
>> Oh (sorry, being forgetful) and re "it's less of a new mechanism than
>> introducing a zero identifier": #62487
>> <https://github.com/golang/go/issues/62487> introduces *even less* new
>> mechanism, by expanding comparison to (and assignment of) `nil` to all
>> types inside a generic function. It's not a new class of constraint, it
>> just special-cases `nil` a bit more. So it is still a far more general
>> mechanism, that solves more problems than `nilable` constraint, while
>> requiring fewer (or at worst the same number of) new concepts.
>>
>> On Wed, Oct 4, 2023 at 7:36 AM Axel Wagner <axel.wagner...@googlemail.com>
>> wrote:
>>
>>> (correction: It should be Convert[J isinterface, T J]. I changed the
>>> name from I to J to be more readable and then missed one occurrence)
>>>
>>> On Wed, Oct 4, 2023 at 7:33 AM Axel Wagner <
>>> axel.wagner...@googlemail.com> wrote:
>>>
>>>> On Wed, Oct 4, 2023 at 6:54 AM Jon Watte <jwa...@gmail.com> wrote:
>>>>
>>>>> > where it is important to permit only type arguments that can be
>>>>> compared to nil
>>>>>
>>>>> I see! As in, if we somehow got a "equalszero" constraint, then that
>>>>> constraint would solve the problem I illustrate.
>>>>> I believe that assertion is correct, but I also believe that is a
>>>>> stronger assertion, and also that it introduces more of a new concept than
>>>>> a simple "nil" constraint. (Unless you're looking for some way to make
>>>>> "any" work, and introduce a zero keyword or something...)
>>>>>
>>>>
>>>> Yes, that is what #61372 <https://go.dev/issue/61372> proposes:
>>>> Introduce a `zero` predeclared identifier (!) that is assignable to any
>>>> type and comparable to any type. With some discussion about whether it
>>>> should only apply inside generic code or not. There is no proposal (as far
>>>> as I know) for anything like an "equalszero" constraint, as every type can
>>>> be assigned a meaningful comparison to its zero value, so it seems we
>>>> should just allow it for all types.
>>>>
>>>> To be clear, the criticism of a `nilable` constraint is
>>>> 1. It only solves a subset of the problem we are seeing. You gave
>>>> examples from that subset. I gave some examples of problems we are seeing
>>>> that are *not* in that subset.
>>>> 2. It is not really clear this particular subset is particularly
>>>> important. Why is the *specific* split into (interfaces, pointers,
>>>> slices, functions, maps, channels) and (numbers, booleans, strings,
>>>> structs, arrays) a particularly important one?
>>>> 3. As long as that is not clear, it seems more prudent to focus on
>>>> mechanisms that solve more of the problems we are seeing.
>>>>
>>>> FWIW I could, personally, get more (though still not fully) on board
>>>> with an `isinterface` constraint, that would allow *only* interfaces.
>>>> It would still allow assignment and comparison to `nil`. But it seems far
>>>> clearer to me, that interfaces can be singled out. While a `nil` interface
>>>> is categorically an invalid value, the same is not true for `nil`
>>>> pointers/maps/channels/funcs *in general*. Any of those kinds of types
>>>> could still have methods callable on them that work perfectly fine (by
>>>> doing an `if receiver == nil` check in the method). You categorically can't
>>>> call a method on a `nil` interface.
>>>>
>>>> And an `isinterface` constraint could still conceivable be useful for
>>>> many of the examples you mentioned. Or it would allow
>>>>
>>>> func Convert[J isinterface, T I](s []T) []J {
>>>>     out := make([]I, len(T))
>>>>     for i, v := range s {
>>>>         out[i] = J(v)
>>>>     }
>>>>     return out
>>>> }
>>>>
>>>> I'd still not be convinced this is really worth it, but at least it
>>>> seems clearer why that particular subset of types deserves to be singled
>>>> out. In fact, many people have argued that the interface zero value really
>>>> shouldn't have been spelled `nil`, because interfaces have so little in
>>>> common, conceptually, to other "nilable" types.
>>>>
>>>>
>>>>>
>>>>> Also, there's the ergonomics of having to make a zero value instance.
>>>>> Maybe we can rely on the compiler to optimize it away, but at a minimum it
>>>>> adds another required line of code in the implementation. E g:
>>>>>
>>>>> func MaybeNuke[T nil](b bool, val T) T {
>>>>>   if b {
>>>>>     return nil
>>>>>   }
>>>>>   return val
>>>>> }
>>>>>
>>>>> func MaybeNuke(T zero](b bool, val T) T {
>>>>>   if b {
>>>>>     var nope T // an extra line!
>>>>>     return nope
>>>>>   }
>>>>>   return val
>>>>> }
>>>>>
>>>>> func MaybeNuke(T any](b bool, val T) T {
>>>>>   if b {
>>>>>     return zero[T]{} // maybe? seems weird
>>>>>   }
>>>>>   return val
>>>>> }
>>>>>
>>>>> This is because not all zero values can be instantiated inline with
>>>>> simply T{}.
>>>>>
>>>>> Sincerely,
>>>>>
>>>>> Jon Watte
>>>>>
>>>>>
>>>>> --
>>>>> "I find that the harder I work, the more luck I seem to have." --
>>>>> Thomas Jefferson
>>>>>
>>>>

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